god damn it contributers :c
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@ -187,6 +187,7 @@ u8 GetMoveDirectionFastAnimNum(u8);
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u8 GetMoveDirectionFasterAnimNum(u8);
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u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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