Merge pull request #1397 from ghoulslash/escape

Fix Ghost Types Unable to Escape
This commit is contained in:
ExpoSeed 2021-03-08 17:24:00 -06:00 committed by GitHub
commit 9ec04fcce8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -5136,10 +5136,16 @@ u32 IsAbilityPreventingEscape(u32 battlerId)
bool32 CanBattlerEscape(u32 battlerId) // no ability check
{
return (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL
|| !((gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[battlerId] & STATUS3_ROOTED)
|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK));
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL)
return TRUE;
else if ((B_GHOSTS_ESCAPE >= GEN_6 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) && gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
return FALSE;
else if (gStatuses3[battlerId] & STATUS3_ROOTED)
return FALSE;
else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
return FALSE;
else
return TRUE;
}
void BattleScriptExecute(const u8 *BS_ptr)