Merge pull request #1397 from ghoulslash/escape
Fix Ghost Types Unable to Escape
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9ec04fcce8
1 changed files with 10 additions and 4 deletions
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@ -5136,10 +5136,16 @@ u32 IsAbilityPreventingEscape(u32 battlerId)
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bool32 CanBattlerEscape(u32 battlerId) // no ability check
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{
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return (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL
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|| !((gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
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|| (gStatuses3[battlerId] & STATUS3_ROOTED)
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|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK));
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if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL)
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return TRUE;
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else if ((B_GHOSTS_ESCAPE >= GEN_6 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) && gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
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return FALSE;
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else if (gStatuses3[battlerId] & STATUS3_ROOTED)
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return FALSE;
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else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
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return FALSE;
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else
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return TRUE;
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}
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void BattleScriptExecute(const u8 *BS_ptr)
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