Removed redundant ifdef and fixed Veluza stat spacing (#3698)
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2 changed files with 5 additions and 7 deletions
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@ -383,9 +383,7 @@ static const struct LevelUpMove sRattataAlolanLevelUpLearnset[] = {
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LEVEL_UP_MOVE(34, MOVE_ENDEAVOR),
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LEVEL_UP_END
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};
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#endif //P_ALOLAN_FORMS
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#if P_ALOLAN_FORMS
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static const struct LevelUpMove sRaticateAlolanLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE),
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LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
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@ -57593,12 +57593,12 @@ const struct SpeciesInfo gSpeciesInfo[] =
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#if P_FAMILY_VELUZA
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[SPECIES_VELUZA] =
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{
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.baseHP = 90,
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.baseAttack = 102,
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.baseHP = 90,
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.baseAttack = 102,
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.baseDefense = 73,
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.baseSpeed = 70,
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.baseSpAttack = 78,
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.baseSpDefense = 65,
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.baseSpeed = 70,
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.baseSpAttack = 78,
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.baseSpDefense = 65,
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.types = { TYPE_WATER, TYPE_PSYCHIC },
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.catchRate = 100,
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.expYield = 167,
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