Fix Booster Energy ability popup and message (#4804)
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2 changed files with 3 additions and 3 deletions
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@ -10057,7 +10057,7 @@ BattleScript_BerserkGeneRet_End:
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BattleScript_BoosterEnergyEnd2::
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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printstring STRINGID_BOOSTERENERGYACTIVATES
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waitmessage B_WAIT_TIME_MED
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printstring STRINGID_STATWASHEIGHTENED
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@ -794,8 +794,8 @@ static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} u
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static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
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static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_DEF_NAME_WITH_PREFIX} with power!");
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static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
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static const u8 sText_BoosterEnergyActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its Booster Energy\nto activate {B_SCR_ACTIVE_ABILITY}!");
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static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas heightened!");
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static const u8 sText_BoosterEnergyActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its\n{B_LAST_ITEM} to activate\l{B_SCR_ACTIVE_ABILITY}!");
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static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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static const u8 sText_AbilityWeakenedSurroundingMonsStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nweakened the {B_BUFF1} of\lall surrounding Pokémon!\p");
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static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} gained strength\nfrom the fallen!");
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