Fix Pursuit dbl damage on switch

This commit is contained in:
DizzyEggg 2019-02-24 09:55:21 +01:00
parent b0f46c68b9
commit a16a5f43a0

View file

@ -4822,7 +4822,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_PURSUIT:
if (gCurrentActionFuncId == B_ACTION_SWITCH)
if (gActionsByTurnOrder[GetBattlerTurnOrderNum(gBattlerTarget)] == B_ACTION_SWITCH)
basePower *= 2;
break;
case EFFECT_NATURAL_GIFT: