Fix Pursuit dbl damage on switch
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@ -4822,7 +4822,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower *= 2;
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break;
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case EFFECT_PURSUIT:
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if (gCurrentActionFuncId == B_ACTION_SWITCH)
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if (gActionsByTurnOrder[GetBattlerTurnOrderNum(gBattlerTarget)] == B_ACTION_SWITCH)
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basePower *= 2;
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break;
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case EFFECT_NATURAL_GIFT:
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