Parting Shot v2
With DizzyEgg's amendment
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1 changed files with 7 additions and 6 deletions
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@ -367,14 +367,14 @@ BattleScript_EffectPartingShotTrySpAtk:
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statbuffchange 0x1, BattleScript_MoveEnd
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statbuffchange 0x1, BattleScript_MoveEnd
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printfromtable gStatDownStringIds
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printfromtable gStatDownStringIds
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waitmessage 0x40
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waitmessage 0x40
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jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_MoveEnd
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setbyte sMOVEEND_STATE, 0x0
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openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
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moveend 0x0, 0x0
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printstring STRINGID_PKMNWENTBACK
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jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_PartingShotEnd
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openpartyscreen 0x1, BattleScript_PartingShotEnd
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switchoutabilities BS_ATTACKER
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switchoutabilities BS_ATTACKER
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waitstate
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waitstate
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switchhandleorder BS_ATTACKER, 0x2
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switchhandleorder BS_ATTACKER, 0x2
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returnatktoball
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returntoball BS_ATTACKER
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waitstate
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getswitchedmondata BS_ATTACKER
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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hpthresholds BS_ATTACKER
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@ -382,7 +382,8 @@ BattleScript_EffectPartingShotTrySpAtk:
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switchinanim BS_ATTACKER, TRUE
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switchinanim BS_ATTACKER, TRUE
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waitstate
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waitstate
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switchineffects BS_ATTACKER
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switchineffects BS_ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_PartingShotEnd:
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end
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BattleScript_EffectSpAtkUpHit:
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BattleScript_EffectSpAtkUpHit:
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setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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