Fixed Bad Dreams' in battle text. (#272)

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LOuroboros 2020-02-16 09:17:00 -03:00 committed by GitHub
parent 0bccf91f1a
commit a1c425fffb
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@ -579,7 +579,7 @@ static const u8 sText_PsychicTerrainEnds[] = _("The weirdness disappeared\nfrom
static const u8 sText_GrassyTerrainEnds[] = _("The grass disappeared\nfrom the battlefield.");
static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed\nits attack!");
static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!");
static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_DEF_ABILITY}!");
static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_ATK_ABILITY}!");
static const u8 sText_MoldBreakerEnters[] = _("{B_ATK_NAME_WITH_PREFIX} breaks the mold!");
static const u8 sText_TeravoltEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a bursting aura!");
static const u8 sText_TurboblazeEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a blazing aura!");