Fixed Bad Dreams' in battle text. (#272)
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@ -579,7 +579,7 @@ static const u8 sText_PsychicTerrainEnds[] = _("The weirdness disappeared\nfrom
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static const u8 sText_GrassyTerrainEnds[] = _("The grass disappeared\nfrom the battlefield.");
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static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed\nits attack!");
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static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!");
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static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_DEF_ABILITY}!");
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static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_ATK_ABILITY}!");
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static const u8 sText_MoldBreakerEnters[] = _("{B_ATK_NAME_WITH_PREFIX} breaks the mold!");
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static const u8 sText_TeravoltEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a bursting aura!");
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static const u8 sText_TurboblazeEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a blazing aura!");
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