Fixed CanTeleport
Also took the chance to correct the syntax inside its switch case.
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1 changed files with 2 additions and 2 deletions
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@ -7772,10 +7772,10 @@ static bool32 CanTeleport(u8 battlerId)
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case B_SIDE_OPPONENT:
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case B_SIDE_OPPONENT:
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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return FALSE;
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return FALSE;
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break;
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case B_SIDE_PLAYER:
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case B_SIDE_PLAYER:
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if (count <= 2 && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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if (count == 1 || (count <= 2 && gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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return FALSE;
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return FALSE;
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default:
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break;
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break;
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}
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}
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