A few things.

-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
This commit is contained in:
LOuroboros 2020-11-10 10:34:51 -03:00
parent e179b9b5fe
commit a25190f357
3 changed files with 8 additions and 2 deletions

View file

@ -6776,7 +6776,10 @@ BattleScript_IntimidateActivatesReturn:
return return
BattleScript_IntimidatePrevented: BattleScript_IntimidatePrevented:
pause 0x20 pause 0x20
printstring STRINGID_PREVENTEDFROMWORKING call BattleScript_AbilityPopUp
setbyte gBattleCommunication STAT_ATK
stattextbuffer BS_ATTACKER
printstring STRINGID_STATWASNOTLOWERED
waitmessage 0x40 waitmessage 0x40
call BattleScript_TryAdrenalineOrb call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateActivatesLoopIncrement goto BattleScript_IntimidateActivatesLoopIncrement

View file

@ -549,7 +549,8 @@
#define STRINGID_NOONEWILLBEABLETORUNAWAY 545 #define STRINGID_NOONEWILLBEABLETORUNAWAY 545
#define STRINGID_DESTINYKNOTACTIVATES 546 #define STRINGID_DESTINYKNOTACTIVATES 546
#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547 #define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
#define STRINGID_STATWASNOTLOWERED 548
#define BATTLESTRINGS_COUNT 548 #define BATTLESTRINGS_COUNT 549
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H #endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H

View file

@ -676,9 +676,11 @@ static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is abso
static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!"); static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!");
static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!"); static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!"); static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{ {
[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight, [STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates, [STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
[STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun, [STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun,