Fix multiple turn moves staying after hitting no target
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@ -1105,6 +1105,8 @@ static void Cmd_attackcanceler(void)
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if (NoTargetPresent(gCurrentMove))
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if (NoTargetPresent(gCurrentMove))
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{
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{
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gBattlescriptCurrInstr = BattleScript_ButItFailedAtkStringPpReduce;
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gBattlescriptCurrInstr = BattleScript_ButItFailedAtkStringPpReduce;
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if (!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
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CancelMultiTurnMoves(gBattlerAttacker);
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return;
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return;
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}
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}
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