Fix Vs Seeker description. (#3718)

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Zimmermann Gyula 2023-12-13 18:05:37 +01:00 committed by GitHub
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@ -30,6 +30,6 @@
#define I_REPEL_LURE_MENU TRUE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0.
// Vs. Seeker
#define I_VS_SEEKER_CHARGING 0 // If this flag is assigned, the Vs Seeker will functionlity will be enabled. When the player has the Vs. Seeker, Match Call rematch functions will stop working.
#define I_VS_SEEKER_CHARGING 0 // If this flag is assigned, the Vs Seeker functionality will be enabled. When the player has the Vs. Seeker, Match Call rematch functions will stop working.
#endif // GUARD_CONFIG_ITEM_H