Made the Thick Club's effect use the new GET_BASE_SPECIES_ID macro

This commit is contained in:
LOuroboros 2021-01-20 18:16:02 -03:00
parent c90cbc0021
commit a6b03d45a8

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@ -7116,9 +7116,8 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
switch (GetBattlerHoldEffect(battlerAtk, TRUE)) switch (GetBattlerHoldEffect(battlerAtk, TRUE))
{ {
case HOLD_EFFECT_THICK_CLUB: case HOLD_EFFECT_THICK_CLUB:
if ((gBattleMons[battlerAtk].species == SPECIES_CUBONE if ((GET_BASE_SPECIES_ID(battlerAtk) == SPECIES_CUBONE
|| gBattleMons[battlerAtk].species == SPECIES_MAROWAK || GET_BASE_SPECIES_ID(battlerAtk) == SPECIES_MAROWAK)
|| gBattleMons[battlerAtk].species == SPECIES_MAROWAK_ALOLAN)
&& IS_MOVE_PHYSICAL(move)) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(2.0)); MulModifier(&modifier, UQ_4_12(2.0));
break; break;