Fixed exclamation point & question mark palettes.

This commit is contained in:
Ariel Antonitis 2020-06-23 23:26:22 -04:00
parent 2c723903a2
commit aacc17e15c

View file

@ -165,10 +165,12 @@ static const union AnimCmd *const sSpriteAnimTable_Icons[] =
sSpriteAnim_Icons2
};
#define OBJ_EVENT_PAL_TAG_17 0x1110 // TODO: Move this into event_object_movement.h
static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
{
.tileTag = 0xffff,
.paletteTag = 0xffff,
.paletteTag = OBJ_EVENT_PAL_TAG_17,
.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_ExclamationQuestionMark,
@ -698,8 +700,10 @@ u8 FldEff_ExclamationMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON, 0);
if (spriteId != MAX_SPRITES) {
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON, 0);
UpdateSpritePaletteByTemplate(&sSpriteTemplate_ExclamationQuestionMark, &gSprites[spriteId]);
}
return 0;
}
@ -708,8 +712,10 @@ u8 FldEff_QuestionMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_QUESTION_MARK_ICON, 1);
if (spriteId != MAX_SPRITES) {
SetIconSpriteData(&gSprites[spriteId], FLDEFF_QUESTION_MARK_ICON, 1);
UpdateSpritePaletteByTemplate(&sSpriteTemplate_ExclamationQuestionMark, &gSprites[spriteId]);
}
return 0;
}
@ -723,7 +729,7 @@ u8 FldEff_HeartIcon(void)
struct Sprite *sprite = &gSprites[spriteId];
SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
sprite->oam.paletteNum = 2;
sprite->oam.paletteNum = 2; // TODO: What palette should this use?
}
return 0;