Gave a holdEffectParam to the Adamant, Lustrous and Griseous Orbs
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1 changed files with 9 additions and 0 deletions
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@ -5327,6 +5327,9 @@ const struct Item gItems[] =
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.name = _("Adamant Orb"),
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.itemId = ITEM_ADAMANT_ORB,
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.price = 0,
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#if defined(BATTLE_ENGINE)
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.holdEffectParam = 20,
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#endif
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.holdEffect = HOLD_EFFECT_ADAMANT_ORB,
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.description = sAdamantOrbDesc,
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.pocket = POCKET_ITEMS,
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@ -5339,6 +5342,9 @@ const struct Item gItems[] =
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.name = _("Lustrous Orb"),
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.itemId = ITEM_LUSTROUS_ORB,
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.price = 0,
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#if defined(BATTLE_ENGINE)
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.holdEffectParam = 20,
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#endif
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.holdEffect = HOLD_EFFECT_LUSTROUS_ORB,
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.description = sLustrousOrbDesc,
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.pocket = POCKET_ITEMS,
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@ -5351,6 +5357,9 @@ const struct Item gItems[] =
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.name = _("Griseous Orb"),
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.itemId = ITEM_GRISEOUS_ORB,
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.price = 0,
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#if defined(BATTLE_ENGINE)
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.holdEffectParam = 20,
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#endif
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.holdEffect = HOLD_EFFECT_GRISEOUS_ORB,
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.description = sGriseousOrbDesc,
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.pocket = POCKET_ITEMS,
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