shortened evo methodes, fixed typos
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1 changed files with 38 additions and 38 deletions
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@ -1840,7 +1840,7 @@ const u8 gText_Stats_Gender_87_5[] = _("♀ 7/1 ♂");
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const u8 gText_Stats_Gender_100[] = _("♀");
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const u8 gText_Stats_Catch[] = _("CATCH RATE: ");
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const u8 gText_Stats_ExpYield[] = _("EXP YIELD: ");
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const u8 gText_Stats_EggCycles[] = _("EGG CYCLES: ");
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const u8 gText_Stats_EggCycles[] = _("HATCH SPEED:");
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const u8 gText_Stats_EggCycles_VeryFast[] = _("{EMOJI_BOLT}{EMOJI_DIZZYEGG}");
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const u8 gText_Stats_EggCycles_Fast[] = _("{EMOJI_DIZZYEGG}");
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const u8 gText_Stats_EggCycles_Normal[] = _("{EMOJI_DIZZYEGG}{EMOJI_DIZZYEGG}");
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@ -1862,17 +1862,17 @@ const u8 gText_Stats_Minus[] = _("-");
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const u8 gText_Stats_eggGroup_g1[] = _("EGG G1:");
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const u8 gText_Stats_eggGroup_g2[] = _("EGG G2:");
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const u8 gText_Stats_eggGroup_MONSTER[] = _("MONSTER");
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const u8 gText_Stats_eggGroup_WATER_1[] = _("WATER 1");
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const u8 gText_Stats_eggGroup_WATER_1[] = _("WATER{CIRCLE_1}");
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const u8 gText_Stats_eggGroup_BUG[] = _("BUG");
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const u8 gText_Stats_eggGroup_FLYING[] = _("FLYING");
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const u8 gText_Stats_eggGroup_FIELD[] = _("FIELD");
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const u8 gText_Stats_eggGroup_FAIRY[] = _("FAIR");
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const u8 gText_Stats_eggGroup_FAIRY[] = _("FAIRY");
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const u8 gText_Stats_eggGroup_GRASS[] = _("GRASS");
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const u8 gText_Stats_eggGroup_HUMAN_LIKE[] = _("HUMAN LIKE");
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const u8 gText_Stats_eggGroup_WATER_3[] = _("WATER 3");
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const u8 gText_Stats_eggGroup_HUMAN_LIKE[] = _("HUMAN");
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const u8 gText_Stats_eggGroup_WATER_3[] = _("WATER{CIRCLE_3}");
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const u8 gText_Stats_eggGroup_MINERAL[] = _("MINERAL");
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const u8 gText_Stats_eggGroup_AMORPHOUS[] = _("AMORPHOUS");
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const u8 gText_Stats_eggGroup_WATER_2[] = _("WATER 2");
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const u8 gText_Stats_eggGroup_WATER_2[] = _("WATER{CIRCLE_2}");
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const u8 gText_Stats_eggGroup_DITTO[] = _("DITTO");
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const u8 gText_Stats_eggGroup_DRAGON[] = _("DRAGON");
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const u8 gText_Stats_eggGroup_UNDISCOVERED[]= _("---");
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@ -1880,37 +1880,37 @@ const u8 gText_Dex_SEEN[] = _("SEEN");
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const u8 gText_Dex_OWN[] = _("OWN");
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const u8 gText_EVO_Name[] = _("{STR_VAR_3}:");
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const u8 gText_EVO_FRIENDSHIP[] = _("Lvl up with friendship >= 220");
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const u8 gText_EVO_FRIENDSHIP_DAY[] = _("Lvl up at day with friendship >= 220");
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const u8 gText_EVO_FRIENDSHIP_NIGHT[] = _("Lvl up at night with friendship >= 220");
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const u8 gText_EVO_LEVEL[] = _("Lvl up to {STR_VAR_2}");
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const u8 gText_EVO_TRADE[] = _("via trading");
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const u8 gText_EVO_TRADE_ITEM[] = _("via trading while holding {STR_VAR_2}");
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const u8 gText_EVO_ITEM[] = _("{STR_VAR_2} is used on Pokémon");
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const u8 gText_EVO_LEVEL_ATK_GT_DEF[] = _("Lvl up to {STR_VAR_2} with attack > defense");
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const u8 gText_EVO_LEVEL_ATK_EQ_DEF[] = _("Lvl up to {STR_VAR_2} with attack = defense");
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const u8 gText_EVO_LEVEL_ATK_LT_DEF[] = _("Lvl up to {STR_VAR_2} with attack < defense");
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const u8 gText_EVO_LEVEL_SILCOON[] = _("Lvl up to {STR_VAR_2} with Silcoon persona");
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const u8 gText_EVO_LEVEL_CASCOON[] = _("Lvl up to {STR_VAR_2} with Cascoon persona");
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const u8 gText_EVO_LEVEL_NINJASK[] = _("Lvl up to {STR_VAR_2}");
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const u8 gText_EVO_LEVEL_SHEDINJA[] = _("Lvl up to {STR_VAR_2}, party<6, 1x POKéBALL");
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const u8 gText_EVO_BEAUTY[] = _("Lvl up with beauty >= {STR_VAR_2}");
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const u8 gText_EVO_LEVEL_FEMALE[] = _("Lvl up to {STR_VAR_2}, is female");
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const u8 gText_EVO_LEVEL_MALE[] = _("Lvl up to {STR_VAR_2}, is male");
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const u8 gText_EVO_LEVEL_NIGHT[] = _("Lvl up to {STR_VAR_2} at night");
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const u8 gText_EVO_LEVEL_DAY[] = _("Lvl up to {STR_VAR_2} at day");
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const u8 gText_EVO_LEVEL_DUSK[] = _("Lvl up to {STR_VAR_2} at dusk (5-6 P.M)");
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const u8 gText_EVO_ITEM_HOLD_DAY[] = _("Lvl up, holds {STR_VAR_2} at day");
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const u8 gText_EVO_ITEM_HOLD_NIGHT[] = _("Lvl up, holds{STR_VAR_2} at night");
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const u8 gText_EVO_MOVE[] = _("Lvl up, knows {STR_VAR_2}");
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const u8 gText_EVO_MOVE_TYPE[] = _("Lvl up, knows {STR_VAR_2} type move");
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const u8 gText_EVO_MAPSEC[] = _("Lvl up on {STR_VAR_2}");
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const u8 gText_EVO_FRIENDSHIP[] = _("LvlUp, high friendship");
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const u8 gText_EVO_FRIENDSHIP_DAY[] = _("LvlUp, high friendship, day");
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const u8 gText_EVO_FRIENDSHIP_NIGHT[] = _("Lvlup, high friendship, night");
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const u8 gText_EVO_LEVEL[] = _("LvlUp to {STR_VAR_2}");
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const u8 gText_EVO_TRADE[] = _("Trading");
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const u8 gText_EVO_TRADE_ITEM[] = _("Trading, holding {STR_VAR_2}");
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const u8 gText_EVO_ITEM[] = _("{STR_VAR_2} is used");
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const u8 gText_EVO_LEVEL_ATK_GT_DEF[] = _("LvlUp to {STR_VAR_2}, Atk > Def");
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const u8 gText_EVO_LEVEL_ATK_EQ_DEF[] = _("LvlUp to {STR_VAR_2}, Atk = Def");
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const u8 gText_EVO_LEVEL_ATK_LT_DEF[] = _("LvlUp to {STR_VAR_2}, Atk < Def");
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const u8 gText_EVO_LEVEL_SILCOON[] = _("LvlUp to {STR_VAR_2}, Silcoon persona");
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const u8 gText_EVO_LEVEL_CASCOON[] = _("LvlUp to {STR_VAR_2}, Cascoon persona");
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const u8 gText_EVO_LEVEL_NINJASK[] = _("LvlUp to {STR_VAR_2}");
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const u8 gText_EVO_LEVEL_SHEDINJA[] = _("LvlUp to {STR_VAR_2}, party<6, 1x POKéBALL");
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const u8 gText_EVO_BEAUTY[] = _("LvlUp, high beauty");
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const u8 gText_EVO_LEVEL_FEMALE[] = _("LvlUp to {STR_VAR_2}, is female");
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const u8 gText_EVO_LEVEL_MALE[] = _("LvlUp to {STR_VAR_2}, is male");
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const u8 gText_EVO_LEVEL_NIGHT[] = _("LvlUp to {STR_VAR_2}, night");
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const u8 gText_EVO_LEVEL_DAY[] = _("LvlUp to {STR_VAR_2}, day");
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const u8 gText_EVO_LEVEL_DUSK[] = _("LvlUp to {STR_VAR_2}, dusk (5-6PM)");
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const u8 gText_EVO_ITEM_HOLD_DAY[] = _("LvlUp, holds {STR_VAR_2}, day");
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const u8 gText_EVO_ITEM_HOLD_NIGHT[] = _("LvlUp, holds {STR_VAR_2}, night");
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const u8 gText_EVO_MOVE[] = _("LvlUp, knows {STR_VAR_2}");
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const u8 gText_EVO_MOVE_TYPE[] = _("LvlUp, knows {STR_VAR_2} move");
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const u8 gText_EVO_MAPSEC[] = _("LvlUp on {STR_VAR_2}");
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const u8 gText_EVO_ITEM_MALE[] = _("{STR_VAR_2} used on male");
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const u8 gText_EVO_ITEM_FEMALE[] = _("{STR_VAR_2} used on female");
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const u8 gText_EVO_LEVEL_RAIN[] = _("Lvl up to {STR_VAR_2} while raining");
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const u8 gText_EVO_SPECIFIC_MON_IN_PARTY[] = _("Lvl up with a {STR_VAR_2} in party");
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const u8 gText_EVO_LEVEL_DARK_TYPE_MON_IN_PARTY[] = _("Lvl up with with dark type in party");
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const u8 gText_EVO_TRADE_SPECIFIC_MON[] = _("is traded for a {STR_VAR_2}");
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const u8 gText_EVO_SPECIFIC_MAP[] = _("Lvl up on {STR_VAR_2}");
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const u8 gText_EVO_NONE[] = _("There is no evolution for {STR_VAR_1}.");
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const u8 gText_FORMS_NONE[] = _("No alternate forms for {STR_VAR_1}.");
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const u8 gText_EVO_LEVEL_RAIN[] = _("LvlUp to {STR_VAR_2} while raining");
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const u8 gText_EVO_SPECIFIC_MON_IN_PARTY[] = _("LvlUp with {STR_VAR_2} in party");
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const u8 gText_EVO_LEVEL_DARK_TYPE_MON_IN_PARTY[] = _("LvlUp with dark type in party");
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const u8 gText_EVO_TRADE_SPECIFIC_MON[] = _("Traded for {STR_VAR_2}");
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const u8 gText_EVO_SPECIFIC_MAP[] = _("LvlUp on {STR_VAR_2}");
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const u8 gText_EVO_NONE[] = _("{STR_VAR_1} has no evolution.");
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const u8 gText_FORMS_NONE[] = _("{STR_VAR_1} has no alternate forms.");
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