Merge pull request #1365 from ghoulslash/memento
Update Memento Fail Conditions to Gen4+
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2 changed files with 8 additions and 0 deletions
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@ -113,6 +113,7 @@
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#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
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#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
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#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
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#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
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#define B_TAILWIND_TIMER GEN_5 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_TAILWIND_TIMER GEN_5 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_MEMENTO_FAIL GEN_4 // In Gen4+, memento fails if there is no target or if the target is protected or behind substitute. But not if atk/sp.atk are at -6
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// Ability settings
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// Ability settings
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#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
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#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
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@ -10999,9 +10999,16 @@ static void Cmd_sethail(void)
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static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
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static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
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{
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{
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#if B_MEMENTO_FAIL == GEN_3
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if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
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if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
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&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
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&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
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&& gBattleCommunication[6] != 1)
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&& gBattleCommunication[6] != 1)
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#else
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if (gBattleCommunication[6] != 1
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|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE
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|| IsBattlerProtected(gBattlerTarget, gCurrentMove)
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|| DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
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#endif
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{
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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}
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