Fixes effect field on Dragon Darts (#4014)
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@ -12153,7 +12153,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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[MOVE_DRAGON_DARTS] =
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{
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.effect = EFFECT_MULTI_HIT, //TODO
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.effect = EFFECT_HIT, // TODO: EFFECT_DRAGON_DARTS
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.power = 50,
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.type = TYPE_DRAGON,
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.accuracy = 100,
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