diff --git a/src/battle_message.c b/src/battle_message.c index 497e617601..58eda8aed7 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -547,7 +547,7 @@ static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was\niden static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!"); static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!"); -static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}"); +static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_NAME}!"); static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!"); static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!"); static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!"); diff --git a/test/battle/move_effect/chilly_reception.c b/test/battle/move_effect/chilly_reception.c index a52c83eb5d..8b64a30f28 100644 --- a/test/battle/move_effect/chilly_reception.c +++ b/test/battle/move_effect/chilly_reception.c @@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Chilly Reception sets up snow and switches the user out") MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); - MESSAGE("Slowking went back to 1"); + MESSAGE("Slowking went back to 1!"); SEND_IN_MESSAGE("Slowpoke"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES); } @@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Chilly Reception switches the user out, even if the weather MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("There is no relief from this heavy rain!"); - MESSAGE("Slowking went back to 1"); + MESSAGE("Slowking went back to 1!"); SEND_IN_MESSAGE("Slowpoke"); MESSAGE("Rain continues to fall."); } @@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if no replacem MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); - NOT MESSAGE("Slowking went back to 1"); + NOT MESSAGE("Slowking went back to 1!"); } } @@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if replacement MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); - NOT MESSAGE("Slowking went back to 1"); + NOT MESSAGE("Slowking went back to 1!"); } } @@ -84,7 +84,7 @@ SINGLE_BATTLE_TEST("Chilly Reception changes the weather, even if the user canno MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); - NOT MESSAGE("Slowking went back to 1"); + NOT MESSAGE("Slowking went back to 1!"); } }