From ec4012e95d8ef9e147ae575b2447e7e74a270498 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 4 May 2021 23:57:43 +1200 Subject: [PATCH] Fix "Room" move battle messages Move new line so these messages fit in the text box. --- src/battle_message.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_message.c b/src/battle_message.c index 05874c5954..8100f3cca8 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -545,7 +545,7 @@ static const u8 sText_VanishedInstantly[] =_("{B_ATK_NAME_WITH_PREFIX} vanished\ static const u8 sText_ProtectedTeam[] =_("{B_CURRENT_MOVE} protected\n{B_ATK_TEAM2} team!"); static const u8 sText_SharedItsGuard[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\nguard with the target!"); static const u8 sText_SharedItsPower[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\npower with the target!"); -static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which\nthe Defense and Sp.Def stats are swapped!"); +static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which the\nDefense and Sp.Def stats are swapped!"); static const u8 sText_BecameNimble[] =_("{B_ATK_NAME_WITH_PREFIX} became nimble!"); static const u8 sText_HurledIntoTheAir[] =_("{B_DEF_NAME_WITH_PREFIX} was hurled\ninto the air!"); static const u8 sText_HeldItemsLoseEffects[] =_("It created a bizarre area in which\nPokémon's held items lose their effects!"); @@ -569,8 +569,8 @@ static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\ static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's tailwind\n petered out!"); static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant\n wore off!"); static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to\nnormal!"); -static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and\nDefense and Sp. Def stats returned to normal!"); -static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and\nheld items' effects returned to normal!"); +static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and Defense\nand Sp. Def stats returned to normal!"); +static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and held items'\neffects returned to normal!"); static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded."); static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded."); static const u8 sText_GravityEnds[] = _("Gravity returned to normal!");