Merge pull request #1961 from GriffinRichards/doc-camera-sprite
Document camera sprite functions
This commit is contained in:
commit
b08d62b615
5 changed files with 78 additions and 72 deletions
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@ -71,6 +71,12 @@ enum ReflectionTypes
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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// Sprite data for the CameraObject functions
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#define sCamera_FollowSpriteId data[0]
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#define sCamera_State data[1]
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#define sCamera_MoveX data[2]
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#define sCamera_MoveY data[3]
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struct StepAnimTable
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{
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const union AnimCmd *const *anims;
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@ -123,7 +129,7 @@ u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY);
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void CameraObjectReset1(void);
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void CameraObjectReset(void);
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void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
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void ObjectEventTurn(struct ObjectEvent *, u8 direction);
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void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction);
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@ -211,7 +217,7 @@ u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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void CameraObjectFreeze(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
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@ -144,9 +144,9 @@ static u8 FindObjectEventPaletteIndexByTag(u16);
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static void _PatchObjectPalette(u16, u8);
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static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *, u8);
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static void SpriteCB_CameraObject(struct Sprite *);
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static void CameraObject_0(struct Sprite *);
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static void CameraObject_1(struct Sprite *);
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static void CameraObject_2(struct Sprite *);
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static void CameraObject_Init(struct Sprite *);
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static void CameraObject_UpdateMove(struct Sprite *);
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static void CameraObject_UpdateFrozen(struct Sprite *);
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static const struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8, const struct ObjectEventTemplate *, u8);
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static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
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@ -193,10 +193,16 @@ static const struct SpriteTemplate sCameraSpriteTemplate = {
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.callback = SpriteCB_CameraObject
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};
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enum {
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CAMERA_STATE_INIT,
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CAMERA_STATE_MOVE,
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CAMERA_STATE_FROZEN,
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};
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static void (*const sCameraObjectFuncs[])(struct Sprite *) = {
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CameraObject_0,
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CameraObject_1,
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CameraObject_2,
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[CAMERA_STATE_INIT] = CameraObject_Init,
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[CAMERA_STATE_MOVE] = CameraObject_UpdateMove,
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[CAMERA_STATE_FROZEN] = CameraObject_UpdateFrozen,
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};
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#include "data/object_events/object_event_graphics.h"
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@ -1836,7 +1842,7 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
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sprite->x += 8;
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sprite->y += 16 + sprite->centerToCornerVecY;
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if (objectEvent->trackedByCamera)
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CameraObjectReset1();
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CameraObjectReset();
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}
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void ObjectEventSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
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@ -2128,7 +2134,7 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
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sprite->y += 16 + sprite->centerToCornerVecY;
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ResetObjectEventFldEffData(objectEvent);
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if (objectEvent->trackedByCamera)
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CameraObjectReset1();
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CameraObjectReset();
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}
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void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
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@ -2204,15 +2210,15 @@ void UpdateObjectEventsForCameraUpdate(s16 x, s16 y)
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RemoveObjectEventsOutsideView();
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}
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#define sLinkedSpriteId data[0]
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#define sState data[1]
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u8 AddCameraObject(u8 linkedSpriteId)
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// The "CameraObject" functions below are responsible for an invisible sprite
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// that follows the movements of a different sprite (normally the player's sprite)
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// and tracks x/y movement distances for the camera so it knows where to move.
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u8 AddCameraObject(u8 followSpriteId)
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{
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u8 spriteId = CreateSprite(&sCameraSpriteTemplate, 0, 0, 4);
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].sLinkedSpriteId = linkedSpriteId;
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gSprites[spriteId].sCamera_FollowSpriteId = followSpriteId;
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return spriteId;
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}
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@ -2221,35 +2227,37 @@ static void SpriteCB_CameraObject(struct Sprite *sprite)
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void (*callbacks[ARRAY_COUNT(sCameraObjectFuncs)])(struct Sprite *);
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memcpy(callbacks, sCameraObjectFuncs, sizeof sCameraObjectFuncs);
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callbacks[sprite->sState](sprite);
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callbacks[sprite->sCamera_State](sprite);
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}
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static void CameraObject_0(struct Sprite *sprite)
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static void CameraObject_Init(struct Sprite *sprite)
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{
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sprite->x = gSprites[sprite->sLinkedSpriteId].x;
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sprite->y = gSprites[sprite->sLinkedSpriteId].y;
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sprite->x = gSprites[sprite->sCamera_FollowSpriteId].x;
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sprite->y = gSprites[sprite->sCamera_FollowSpriteId].y;
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sprite->invisible = TRUE;
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sprite->sState = 1;
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CameraObject_1(sprite);
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sprite->sCamera_State = CAMERA_STATE_MOVE;
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CameraObject_UpdateMove(sprite);
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}
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static void CameraObject_1(struct Sprite *sprite)
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static void CameraObject_UpdateMove(struct Sprite *sprite)
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{
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s16 x = gSprites[sprite->sLinkedSpriteId].x;
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s16 y = gSprites[sprite->sLinkedSpriteId].y;
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s16 x = gSprites[sprite->sCamera_FollowSpriteId].x;
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s16 y = gSprites[sprite->sCamera_FollowSpriteId].y;
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sprite->data[2] = x - sprite->x;
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sprite->data[3] = y - sprite->y;
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sprite->sCamera_MoveX = x - sprite->x;
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sprite->sCamera_MoveY = y - sprite->y;
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sprite->x = x;
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sprite->y = y;
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}
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static void CameraObject_2(struct Sprite *sprite)
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// Invisible sprite will continue to follow the parent sprite,
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// but no corresponding camera movement will be shown.
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static void CameraObject_UpdateFrozen(struct Sprite *sprite)
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{
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sprite->x = gSprites[sprite->sLinkedSpriteId].x;
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sprite->y = gSprites[sprite->sLinkedSpriteId].y;
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sprite->data[2] = 0;
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sprite->data[3] = 0;
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sprite->x = gSprites[sprite->sCamera_FollowSpriteId].x;
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sprite->y = gSprites[sprite->sCamera_FollowSpriteId].y;
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sprite->sCamera_MoveX = 0;
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sprite->sCamera_MoveY = 0;
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}
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static struct Sprite *FindCameraSprite(void)
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@ -2264,51 +2272,43 @@ static struct Sprite *FindCameraSprite(void)
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return NULL;
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}
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void CameraObjectReset1(void)
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void CameraObjectReset(void)
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{
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struct Sprite *camera;
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camera = FindCameraSprite();
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struct Sprite *camera = FindCameraSprite();
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if (camera != NULL)
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{
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camera->sState = 0;
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camera->sCamera_State = CAMERA_STATE_INIT;
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camera->callback(camera);
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}
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}
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void CameraObjectSetFollowedSpriteId(u8 spriteId)
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{
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struct Sprite *camera;
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camera = FindCameraSprite();
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struct Sprite *camera = FindCameraSprite();
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if (camera != NULL)
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{
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camera->sLinkedSpriteId = spriteId;
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CameraObjectReset1();
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camera->sCamera_FollowSpriteId = spriteId;
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CameraObjectReset();
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}
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}
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static u8 UNUSED CameraObjectGetFollowedSpriteId(void)
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{
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struct Sprite *camera;
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camera = FindCameraSprite();
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struct Sprite *camera = FindCameraSprite();
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if (camera == NULL)
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return MAX_SPRITES;
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return camera->sLinkedSpriteId;
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return camera->sCamera_FollowSpriteId;
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}
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void CameraObjectReset2(void)
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void CameraObjectFreeze(void)
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{
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// UB: Possible null dereference
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#ifdef UBFIX
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struct Sprite *camera = FindCameraSprite();
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if (camera)
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camera->sState = 2;
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#else
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FindCameraSprite()->sState = 2;
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#endif // UBFIX
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#ifdef UBFIX // Possible null dereference
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if (camera == NULL)
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return;
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#endif
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camera->sCamera_State = CAMERA_STATE_FROZEN;
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}
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u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
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@ -331,8 +331,8 @@ static void CameraUpdateCallback(struct CameraObject *fieldCamera)
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{
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if (fieldCamera->spriteId != 0)
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{
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fieldCamera->movementSpeedX = gSprites[fieldCamera->spriteId].data[2];
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fieldCamera->movementSpeedY = gSprites[fieldCamera->spriteId].data[3];
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fieldCamera->movementSpeedX = gSprites[fieldCamera->spriteId].sCamera_MoveX;
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fieldCamera->movementSpeedY = gSprites[fieldCamera->spriteId].sCamera_MoveY;
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}
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}
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@ -1444,7 +1444,7 @@ static bool8 FallWarpEffect_Init(struct Task *task)
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struct Sprite *playerSprite;
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playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
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playerSprite = &gSprites[gPlayerAvatar.spriteId];
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CameraObjectReset2();
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CameraObjectFreeze();
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gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
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gPlayerAvatar.preventStep = TRUE;
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ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
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@ -1540,7 +1540,7 @@ static bool8 FallWarpEffect_End(struct Task *task)
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{
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gPlayerAvatar.preventStep = FALSE;
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UnlockPlayerFieldControls();
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CameraObjectReset1();
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CameraObjectReset();
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UnfreezeObjectEvents();
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InstallCameraPanAheadCallback();
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DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
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@ -1579,7 +1579,7 @@ static void Task_EscalatorWarpOut(u8 taskId)
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static bool8 EscalatorWarpOut_Init(struct Task *task)
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{
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FreezeObjectEvents();
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CameraObjectReset2();
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CameraObjectFreeze();
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StartEscalator(task->tGoingUp);
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task->tState++;
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return FALSE;
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@ -1711,7 +1711,7 @@ static bool8 EscalatorWarpIn_Init(struct Task *task)
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s16 x;
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s16 y;
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u8 behavior;
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CameraObjectReset2();
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CameraObjectFreeze();
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objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
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PlayerGetDestCoords(&x, &y);
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@ -1811,7 +1811,7 @@ static bool8 EscalatorWarpIn_End(struct Task *task)
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objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (ObjectEventClearHeldMovementIfFinished(objectEvent))
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{
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CameraObjectReset1();
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CameraObjectReset();
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UnlockPlayerFieldControls();
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ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
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DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpIn));
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@ -1957,7 +1957,7 @@ static void Task_LavaridgeGymB1FWarp(u8 taskId)
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static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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FreezeObjectEvents();
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CameraObjectReset2();
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CameraObjectFreeze();
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SetCameraPanningCallback(NULL);
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gPlayerAvatar.preventStep = TRUE;
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objectEvent->fixedPriority = 1;
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@ -2072,7 +2072,7 @@ static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
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static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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CameraObjectReset2();
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CameraObjectFreeze();
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FreezeObjectEvents();
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gPlayerAvatar.preventStep = TRUE;
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objectEvent->invisible = TRUE;
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@ -2101,7 +2101,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *task, struct Obje
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{
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task->data[0]++;
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objectEvent->invisible = FALSE;
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CameraObjectReset1();
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CameraObjectReset();
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PlaySE(SE_M_DIG);
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ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
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}
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@ -2150,7 +2150,7 @@ static void Task_LavaridgeGym1FWarp(u8 taskId)
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static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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FreezeObjectEvents();
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CameraObjectReset2();
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CameraObjectFreeze();
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gPlayerAvatar.preventStep = TRUE;
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objectEvent->fixedPriority = 1;
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task->data[0]++;
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@ -2370,7 +2370,7 @@ static void TeleportWarpOutFieldEffect_Init(struct Task *task)
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{
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LockPlayerFieldControls();
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FreezeObjectEvents();
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CameraObjectReset2();
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CameraObjectFreeze();
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task->data[15] = GetPlayerFacingDirection();
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task->tState++;
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}
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@ -2452,7 +2452,7 @@ static void FieldCallback_TeleportWarpIn(void)
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FreezeObjectEvents();
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gFieldCallback = NULL;
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gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
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CameraObjectReset2();
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CameraObjectFreeze();
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CreateTask(Task_TeleportWarpIn, 0);
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}
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@ -2536,7 +2536,7 @@ static void TeleportWarpInFieldEffect_SpinGround(struct Task *task)
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if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
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{
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UnlockPlayerFieldControls();
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CameraObjectReset1();
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CameraObjectReset();
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UnfreezeObjectEvents();
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DestroyTask(FindTaskIdByFunc(Task_TeleportWarpIn));
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}
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@ -3268,7 +3268,7 @@ static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task)
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objectEvent->inanimate = FALSE;
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objectEvent->hasShadow = FALSE;
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SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
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CameraObjectReset2();
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CameraObjectFreeze();
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task->tState++;
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}
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}
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@ -3483,7 +3483,7 @@ static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
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SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_NONE);
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}
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ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
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CameraObjectReset2();
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CameraObjectFreeze();
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ObjectEventTurn(objectEvent, DIR_WEST);
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StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
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objectEvent->invisible = FALSE;
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@ -2093,7 +2093,7 @@ static void Task_DoPlayerSpinExit(u8 taskId)
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tSpeed = 1;
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tCurY = (u16)(sprite->y + sprite->y2) << 4;
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sprite->y2 = 0;
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CameraObjectReset2();
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CameraObjectFreeze();
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object->fixedPriority = TRUE;
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sprite->oam.priority = 0;
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sprite->subpriority = 0;
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@ -2162,7 +2162,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
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tSubpriority = sprite->subpriority;
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tCurY = -((u16)sprite->y2 + 32) * 16;
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sprite->y2 = 0;
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CameraObjectReset2();
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CameraObjectFreeze();
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object->fixedPriority = TRUE;
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sprite->oam.priority = 1;
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sprite->subpriority = 0;
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@ -2197,7 +2197,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
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object->fixedPriority = 0;
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sprite->oam.priority = tPriority;
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sprite->subpriority = tSubpriority;
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CameraObjectReset1();
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CameraObjectReset();
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DestroyTask(taskId);
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}
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break;
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