Fixed test
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@ -22,7 +22,7 @@ AI_SINGLE_BATTLE_TEST("AI prefers to set up a powerful Status over fainting a ta
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AI_SINGLE_BATTLE_TEST("AI will try to do damage on target instead of setting up hazards if target has a way to remove them")
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{
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GIVEN {
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ASSUME(MoveHasMoveEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE);
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE);
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ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
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ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_POWERFUL_STATUS | AI_FLAG_OMNISCIENT);
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