Fixed test

This commit is contained in:
Nephrite 2024-02-26 15:12:34 +09:00
parent 0aac57bf60
commit b0d36b22ba

View file

@ -22,7 +22,7 @@ AI_SINGLE_BATTLE_TEST("AI prefers to set up a powerful Status over fainting a ta
AI_SINGLE_BATTLE_TEST("AI will try to do damage on target instead of setting up hazards if target has a way to remove them")
{
GIVEN {
ASSUME(MoveHasMoveEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE);
ASSUME(MoveHasAdditionalEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE);
ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_POWERFUL_STATUS | AI_FLAG_OMNISCIENT);