Added descriptions for the moves that were missing one (#346)
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1 changed files with 102 additions and 26 deletions
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@ -1417,10 +1417,18 @@ static const u8 sPsychoBoostDescription[] = _(
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"Allows a full-power attack,\n"
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"but sharply lowers SP. ATK.");
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static const u8 sROOSTDescription[] = _(
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"Restores the user's HP by\n"
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"half of its max HP.");
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static const u8 sGRAVITYDescription[] = _(
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"Gravity is intensified\n"
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"negating levitation.");
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static const u8 sMIRACLE_EYEDescription[] = _(
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"Makes GHOSTS and evasive\n"
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"foes easier to hit.");
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static const u8 sWAKE_UP_SLAPDescription[] = _(
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"Powerful against sleeping\n"
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"foes, but also heals them.");
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@ -1521,6 +1529,10 @@ static const u8 sME_FIRSTDescription[] = _(
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"Executes the foe's attack\n"
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"with greater power.");
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static const u8 sCOPYCATDescription[] = _(
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"The user mimics the last\n"
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"move used by a foe.");
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static const u8 sPOWER_SWAPDescription[] = _(
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"Swaps changes to Attack\n"
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"and Sp. Atk with the foe.");
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@ -1585,6 +1597,10 @@ static const u8 sDARK_PULSEDescription[] = _(
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"Attacks with a horrible\n"
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"aura. May cause flinching.");
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static const u8 sNIGHT_SLASHDescription[] = _(
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"Hits as soon as possible.\n"
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"High critical-hit ratio.");
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static const u8 sAQUA_TAILDescription[] = _(
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"The user swings its tail\n"
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"like a wave to attack.");
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@ -1645,10 +1661,18 @@ static const u8 sNASTY_PLOTDescription[] = _(
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"Thinks bad thoughts to\n"
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"sharply boost Sp. Atk.");
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static const u8 sBULLET_PUNCHDescription[] = _(
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"Punches as fast as a bul-\n"
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"let. It always hits first.");
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static const u8 sICE_SHARDDescription[] = _(
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"Hurls a chunk of ice that\n"
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"always strike first.");
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static const u8 sSHADOW_CLAWDescription[] = _(
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"Strikes with a shadow claw.\n"
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"High critical-hit ratio.");
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static const u8 sTHUNDER_FANGDescription[] = _(
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"May cause flinching or\n"
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"leave the foe paralyzed.");
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@ -1673,6 +1697,10 @@ static const u8 sPSYCHO_CUTDescription[] = _(
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"Tears with psychic blades.\n"
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"High critical-hit ratio.");
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static const u8 sZEN_HEADBUTTDescription[] = _(
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"Hits with a strong head-\n"
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"butt. May cause flinching.");
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static const u8 sMIRROR_SHOTDescription[] = _(
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"Emits a flash of energy to\n"
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"damage and cut accuracy.");
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@ -1693,10 +1721,22 @@ static const u8 sTRICK_ROOMDescription[] = _(
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"Slower POKéMON get to move\n"
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"first for 5 turns.");
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static const u8 sDRACO_METEORDescription[] = _(
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"Casts comets onto the foe.\n"
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"Harshly lowers the Sp. Atk.");
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static const u8 sDISCHARGEDescription[] = _(
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"Zaps the foes with electri-\n"
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"city. May paralyze them.");
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static const u8 sPOWER_WHIPDescription[] = _(
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"Violently lashes the foe\n"
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"with vines or tentacles.");
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static const u8 sCROSS_POISONDescription[] = _(
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"A slash that may poison a\n"
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"foe and do critical damage.");
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static const u8 sGUNK_SHOTDescription[] = _(
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"Shoots filthy garbage at\n"
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"the foe. May also poison.");
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@ -1737,6 +1777,14 @@ static const u8 sCHARGE_BEAMDescription[] = _(
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"Fires a beam of electricity.\n"
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"May raise Sp. Atk.");
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static const u8 sWOOD_HAMMERDescription[] = _(
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"Slams the body into a foe\n"
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"The user gets hurt too.");
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static const u8 sAQUA_JETDescription[] = _(
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"Strikes first by dashing\n"
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"at the foe at a high speed.");
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static const u8 sATTACK_ORDERDescription[] = _(
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"Underlings pummel the foe.\n"
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"High critical-hit ratio.");
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@ -1745,6 +1793,10 @@ static const u8 sDEFEND_ORDERDescription[] = _(
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"Raises Defense and Sp. Def\n"
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"with a living shield.");
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static const u8 sHEAL_ORDERDescription[] = _(
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"The user's underlings show\n"
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"up to heal half its max HP.");
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static const u8 sHEAD_SMASHDescription[] = _(
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"A life-risking headbutt that\n"
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"seriously hurts the user.");
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@ -1805,6 +1857,10 @@ static const u8 sPSYSHOCKDescription[] = _(
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"Attacks with a psychic wave\n"
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"that does physical damage.");
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static const u8 sTAIL_SLAPDescription[] = _(
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"Strikes the foe with its\n"
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"tail 2 to 5 times.");
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static const u8 sVENOSHOCKDescription[] = _(
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"Does double damage if the\n"
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"foe is poisoned.");
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@ -2009,6 +2065,10 @@ static const u8 sELECTROWEBDescription[] = _(
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"Snares the foe with an\n"
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"electric net. Lowers Speed.");
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static const u8 sWILD_CHARGEDescription[] = _(
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"An electrical tackle that\n"
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"also hurts the user.");
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static const u8 sDRILL_RUNDescription[] = _(
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"Spins its body like a drill.\n"
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"High critical-hit ratio.");
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@ -2065,6 +2125,10 @@ static const u8 sSECRET_SWORDDescription[] = _(
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"Cuts with a long horn that\n"
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"does physical damage.");
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static const u8 sGLACIATEDescription[] = _(
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"Blows very cold air at the\n"
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"foe. It lowers their Speed.");
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static const u8 sBOLT_STRIKEDescription[] = _(
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"Strikes with a great amount\n"
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"of lightning. May paralyze.");
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@ -2141,6 +2205,10 @@ static const u8 sION_DELUGEDescription[] = _(
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"Electrifies Normal-type\n"
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"moves with charged atoms.");
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static const u8 sPARABOLIC_CHARGEDescription[] = _(
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"Damages adjacent Pokémon and\n"
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"heals up by half of it.");
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static const u8 sFORESTS_CURSEDescription[] = _(
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"Puts a curse on the foe\n"
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"making the foe Grass-type.");
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@ -2313,6 +2381,10 @@ static const u8 sTHOUSAND_WAVESDescription[] = _(
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"Those hit by the wave can\n"
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"no longer escape.");
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static const u8 sLANDS_WRATHDescription[] = _(
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"Gathers the energy of the\n"
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"land to attack every foe.");
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static const u8 sLIGHT_OF_RUINDescription[] = _(
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"Fires a great beam of light\n"
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"that also hurts the user.");
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@ -2329,6 +2401,10 @@ static const u8 sLAVA_PLUMEDescription[] = _(
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"Scarlet flames torch\n"
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"everything around the user.");
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static const u8 sLEAF_STORMDescription[] = _(
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"Whips up a storm of leaves.\n"
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"Harshly lowers the Sp. Atk.");
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static const u8 sSHORE_UPDescription[] = _(
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"Restores the user's HP.\n"
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"More HP in a sandstorm.");
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@ -2898,9 +2974,9 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_WATER_PULSE - 1] = sWaterPulseDescription,
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[MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription,
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[MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription,
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[MOVE_ROOST - 1] = sNotDoneYetDescription,
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[MOVE_ROOST - 1] = sROOSTDescription,
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[MOVE_GRAVITY - 1] = sGRAVITYDescription,
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[MOVE_MIRACLE_EYE - 1] = sNotDoneYetDescription,
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[MOVE_MIRACLE_EYE - 1] = sMIRACLE_EYEDescription,
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[MOVE_WAKE_UP_SLAP - 1] = sWAKE_UP_SLAPDescription,
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[MOVE_HAMMER_ARM - 1] = sHAMMER_ARMDescription,
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[MOVE_GYRO_BALL - 1] = sGYRO_BALLDescription,
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@ -2926,7 +3002,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_GASTRO_ACID - 1] = sGASTRO_ACIDDescription,
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[MOVE_LUCKY_CHANT - 1] = sLUCKY_CHANTDescription,
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[MOVE_ME_FIRST - 1] = sME_FIRSTDescription,
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[MOVE_COPYCAT - 1] = sNotDoneYetDescription,
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[MOVE_COPYCAT - 1] = sCOPYCATDescription,
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[MOVE_POWER_SWAP - 1] = sPOWER_SWAPDescription,
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[MOVE_GUARD_SWAP - 1] = sGUARD_SWAPDescription,
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[MOVE_PUNISHMENT - 1] = sPUNISHMENTDescription,
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@ -2943,7 +3019,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_ROCK_POLISH - 1] = sROCK_POLISHDescription,
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[MOVE_POISON_JAB - 1] = sPOISON_JABDescription,
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[MOVE_DARK_PULSE - 1] = sDARK_PULSEDescription,
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[MOVE_NIGHT_SLASH - 1] = sNotDoneYetDescription,
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[MOVE_NIGHT_SLASH - 1] = sNIGHT_SLASHDescription,
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[MOVE_AQUA_TAIL - 1] = sAQUA_TAILDescription,
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[MOVE_SEED_BOMB - 1] = sSEED_BOMBDescription,
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[MOVE_AIR_SLASH - 1] = sAIR_SLASHDescription,
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@ -2952,38 +3028,38 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_DRAGON_PULSE - 1] = sDRAGON_PULSEDescription,
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[MOVE_DRAGON_RUSH - 1] = sDRAGON_RUSHDescription,
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[MOVE_POWER_GEM - 1] = sPOWER_GEMDescription,
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[MOVE_DRAIN_PUNCH - 1] = sNotDoneYetDescription,
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[MOVE_DRAIN_PUNCH - 1] = sDRAINING_KISSDescription,
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[MOVE_VACUUM_WAVE - 1] = sVACUUM_WAVEDescription,
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[MOVE_FOCUS_BLAST - 1] = sFOCUS_BLASTDescription,
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[MOVE_ENERGY_BALL - 1] = sENERGY_BALLDescription,
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[MOVE_BRAVE_BIRD - 1] = sBRAVE_BIRDDescription,
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[MOVE_EARTH_POWER - 1] = sEARTH_POWERDescription,
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[MOVE_SWITCHEROO - 1] = sSWITCHEROODescription,
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[MOVE_GIGA_IMPACT - 1] = sNotDoneYetDescription,
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[MOVE_GIGA_IMPACT - 1] = sHyperBeamDescription,
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[MOVE_NASTY_PLOT - 1] = sNASTY_PLOTDescription,
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[MOVE_BULLET_PUNCH - 1] = sNotDoneYetDescription,
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[MOVE_AVALANCHE - 1] = sNotDoneYetDescription,
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[MOVE_BULLET_PUNCH - 1] = sBULLET_PUNCHDescription,
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[MOVE_AVALANCHE - 1] = sAVALANCHEDescription,
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[MOVE_ICE_SHARD - 1] = sICE_SHARDDescription,
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[MOVE_SHADOW_CLAW - 1] = sNotDoneYetDescription,
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[MOVE_SHADOW_CLAW - 1] = sSHADOW_CLAWDescription,
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[MOVE_THUNDER_FANG - 1] = sTHUNDER_FANGDescription,
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[MOVE_ICE_FANG - 1] = sICE_FANGDescription,
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[MOVE_FIRE_FANG - 1] = sFIRE_FANGDescription,
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[MOVE_SHADOW_SNEAK - 1] = sSHADOW_SNEAKDescription,
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[MOVE_MUD_BOMB - 1] = sMUD_BOMBDescription,
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[MOVE_PSYCHO_CUT - 1] = sPSYCHO_CUTDescription,
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[MOVE_ZEN_HEADBUTT - 1] = sNotDoneYetDescription,
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[MOVE_ZEN_HEADBUTT - 1] = sZEN_HEADBUTTDescription,
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[MOVE_MIRROR_SHOT - 1] = sMIRROR_SHOTDescription,
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[MOVE_FLASH_CANNON - 1] = sFLASH_CANNONDescription,
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[MOVE_ROCK_CLIMB - 1] = sROCK_CLIMBDescription,
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[MOVE_DEFOG - 1] = sDEFOGDescription,
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[MOVE_TRICK_ROOM - 1] = sTRICK_ROOMDescription,
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[MOVE_DRACO_METEOR - 1] = sNotDoneYetDescription,
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[MOVE_DISCHARGE - 1] = sNotDoneYetDescription,
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[MOVE_DRACO_METEOR - 1] = sDRACO_METEORDescription,
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[MOVE_DISCHARGE - 1] = sDISCHARGEDescription,
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[MOVE_LAVA_PLUME - 1] = sLAVA_PLUMEDescription,
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[MOVE_LEAF_STORM - 1] = sNotDoneYetDescription,
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[MOVE_LEAF_STORM - 1] = sLEAF_STORMDescription,
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[MOVE_POWER_WHIP - 1] = sPOWER_WHIPDescription,
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[MOVE_ROCK_WRECKER - 1] = sNotDoneYetDescription,
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[MOVE_CROSS_POISON - 1] = sNotDoneYetDescription,
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[MOVE_ROCK_WRECKER - 1] = sHyperBeamDescription,
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[MOVE_CROSS_POISON - 1] = sCROSS_POISONDescription,
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[MOVE_GUNK_SHOT - 1] = sGUNK_SHOTDescription,
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[MOVE_IRON_HEAD - 1] = sIRON_HEADDescription,
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[MOVE_MAGNET_BOMB - 1] = sMAGNET_BOMBDescription,
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@ -2995,11 +3071,11 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_JUDGMENT - 1] = sJUDGMENTDescription,
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[MOVE_BUG_BITE - 1] = sPLUCKDescription,
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[MOVE_CHARGE_BEAM - 1] = sCHARGE_BEAMDescription,
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[MOVE_WOOD_HAMMER - 1] = sNotDoneYetDescription,
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[MOVE_AQUA_JET - 1] = sNotDoneYetDescription,
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[MOVE_WOOD_HAMMER - 1] = sWOOD_HAMMERDescription,
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[MOVE_AQUA_JET - 1] = sAQUA_JETDescription,
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[MOVE_ATTACK_ORDER - 1] = sATTACK_ORDERDescription,
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[MOVE_DEFEND_ORDER - 1] = sDEFEND_ORDERDescription,
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[MOVE_HEAL_ORDER - 1] = sNotDoneYetDescription,
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[MOVE_HEAL_ORDER - 1] = sHEAL_ORDERDescription,
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[MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription,
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[MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription,
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[MOVE_ROAR_OF_TIME - 1] = sROAR_OF_TIMEDescription,
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@ -3071,11 +3147,11 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_DRAGON_TAIL - 1] = sCIRCLE_THROWDescription,
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[MOVE_WORK_UP - 1] = sWORK_UPDescription,
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[MOVE_ELECTROWEB - 1] = sELECTROWEBDescription,
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[MOVE_WILD_CHARGE - 1] = sNotDoneYetDescription,
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[MOVE_WILD_CHARGE - 1] = sWILD_CHARGEDescription,
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[MOVE_DRILL_RUN - 1] = sDRILL_RUNDescription,
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[MOVE_DUAL_CHOP - 1] = sDUAL_CHOPDescription,
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[MOVE_HEART_STAMP - 1] = sHEART_STAMPDescription,
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[MOVE_HORN_LEECH - 1] = sNotDoneYetDescription,
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[MOVE_HORN_LEECH - 1] = sMegaDrainDescription,
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[MOVE_SACRED_SWORD - 1] = sCHIP_AWAYDescription,
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[MOVE_RAZOR_SHELL - 1] = sRAZOR_SHELLDescription,
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[MOVE_HEAT_CRASH - 1] = sHEAVY_SLAMDescription,
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@ -3084,15 +3160,15 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_COTTON_GUARD - 1] = sCOTTON_GUARDDescription,
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[MOVE_NIGHT_DAZE - 1] = sNIGHT_DAZEDescription,
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[MOVE_PSYSTRIKE - 1] = sPSYSHOCKDescription,
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[MOVE_TAIL_SLAP - 1] = sNotDoneYetDescription,
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[MOVE_TAIL_SLAP - 1] = sTAIL_SLAPDescription,
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[MOVE_HURRICANE - 1] = sHURRICANEDescription,
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[MOVE_HEAD_CHARGE - 1] = sHEAD_CHARGEDescription,
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[MOVE_GEAR_GRIND - 1] = sGEAR_GRINDDescription,
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[MOVE_SEARING_SHOT - 1] = sNotDoneYetDescription,
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[MOVE_SEARING_SHOT - 1] = sLAVA_PLUMEDescription,
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[MOVE_TECHNO_BLAST - 1] = sTECHNO_BLASTDescription,
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[MOVE_RELIC_SONG - 1] = sRELIC_SONGDescription,
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[MOVE_SECRET_SWORD - 1] = sSECRET_SWORDDescription,
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[MOVE_GLACIATE - 1] = sNotDoneYetDescription,
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[MOVE_GLACIATE - 1] = sGLACIATEDescription,
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[MOVE_BOLT_STRIKE - 1] = sBOLT_STRIKEDescription,
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[MOVE_BLUE_FLARE - 1] = sBLUE_FLAREDescription,
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[MOVE_FIERY_DANCE - 1] = sFIERY_DANCEDescription,
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@ -3113,7 +3189,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_TRICK_OR_TREAT - 1] = sTRICK_OR_TREATDescription,
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[MOVE_NOBLE_ROAR - 1] = sNOBLE_ROARDescription,
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[MOVE_ION_DELUGE - 1] = sION_DELUGEDescription,
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[MOVE_PARABOLIC_CHARGE - 1] = sNotDoneYetDescription,
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[MOVE_PARABOLIC_CHARGE - 1] = sPARABOLIC_CHARGEDescription,
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[MOVE_FORESTS_CURSE - 1] = sFORESTS_CURSEDescription,
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[MOVE_PETAL_BLIZZARD - 1] = sPETAL_BLIZZARDDescription,
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[MOVE_FREEZE_DRY - 1] = sFREEZE_DRYDescription,
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@ -3153,13 +3229,13 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_HOLD_HANDS - 1] = sHOLD_HANDSDescription,
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[MOVE_BABY_DOLL_EYES - 1] = sBABYDOLL_EYESDescription,
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[MOVE_NUZZLE - 1] = sNUZZLEDescription,
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[MOVE_HOLD_BACK - 1] = sNotDoneYetDescription,
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[MOVE_HOLD_BACK - 1] = sFalseSwipeDescription,
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[MOVE_INFESTATION - 1] = sINFESTATIONDescription,
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[MOVE_POWER_UP_PUNCH - 1] = sPOWER_UP_PUNCHDescription,
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[MOVE_OBLIVION_WING - 1] = sDRAINING_KISSDescription,
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[MOVE_THOUSAND_ARROWS - 1] = sTHOUSAND_ARROWSDescription,
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[MOVE_THOUSAND_WAVES - 1] = sTHOUSAND_WAVESDescription,
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[MOVE_LANDS_WRATH - 1] = sNotDoneYetDescription,
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[MOVE_LANDS_WRATH - 1] = sLANDS_WRATHDescription,
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[MOVE_LIGHT_OF_RUIN - 1] = sLIGHT_OF_RUINDescription,
|
||||
[MOVE_ORIGIN_PULSE - 1] = sORIGIN_PULSEDescription,
|
||||
[MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription,
|
||||
|
|
Loading…
Reference in a new issue