Fix two turn moves not activating moxie
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@ -6595,7 +6595,7 @@ static bool32 HasAttackerFaintedTarget(void)
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&& gBattleStruct->moveTarget[gBattlerAttacker] == gBattlerTarget
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&& gBattlerTarget != gBattlerAttacker
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&& gCurrentTurnActionNumber == GetBattlerTurnOrderNum(gBattlerAttacker)
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&& gChosenMove == gChosenMoveByBattler[gBattlerAttacker])
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&& (gChosenMove == gChosenMoveByBattler[gBattlerAttacker] || gChosenMove == gBattleMons[gBattlerAttacker].moves[gChosenMovePos]))
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return TRUE;
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else
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return FALSE;
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