Fix two turn moves not activating moxie

This commit is contained in:
DizzyEggg 2020-02-22 18:43:16 +01:00
parent bd75f16a9b
commit b1b1bf7f12

View file

@ -6595,7 +6595,7 @@ static bool32 HasAttackerFaintedTarget(void)
&& gBattleStruct->moveTarget[gBattlerAttacker] == gBattlerTarget
&& gBattlerTarget != gBattlerAttacker
&& gCurrentTurnActionNumber == GetBattlerTurnOrderNum(gBattlerAttacker)
&& gChosenMove == gChosenMoveByBattler[gBattlerAttacker])
&& (gChosenMove == gChosenMoveByBattler[gBattlerAttacker] || gChosenMove == gBattleMons[gBattlerAttacker].moves[gChosenMovePos]))
return TRUE;
else
return FALSE;