Fixes Room Service (#5827)
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6bba281360
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3 changed files with 38 additions and 2 deletions
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@ -9101,7 +9101,7 @@ BattleScript_BerryStatRaiseEnd2::
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BattleScript_BerryStatRaiseEnd2_AbilityPopup:
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BattleScript_BerryStatRaiseEnd2_AbilityPopup:
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUp
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BattleScript_BerryStatRaiseEnd2_Anim:
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BattleScript_BerryStatRaiseEnd2_Anim:
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End
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statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BerryStatRaiseEnd2_End
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setgraphicalstatchangevalues
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
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setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
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setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
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@ -11934,7 +11934,10 @@ static void Cmd_statbuffchange(void)
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const u8 *ptrBefore = gBattlescriptCurrInstr;
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const u8 *ptrBefore = gBattlescriptCurrInstr;
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const u8 *failInstr = cmd->failInstr;
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const u8 *failInstr = cmd->failInstr;
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if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), GET_STAT_BUFF_ID(gBattleScripting.statChanger), flags, failInstr) == STAT_CHANGE_WORKED)
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if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger),
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GET_STAT_BUFF_ID(gBattleScripting.statChanger),
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flags,
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failInstr) == STAT_CHANGE_WORKED)
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlescriptCurrInstr = cmd->nextInstr;
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else if (gBattlescriptCurrInstr == ptrBefore) // Prevent infinite looping.
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else if (gBattlescriptCurrInstr == ptrBefore) // Prevent infinite looping.
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gBattlescriptCurrInstr = failInstr;
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gBattlescriptCurrInstr = failInstr;
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33
test/battle/hold_effect/room_service.c
Normal file
33
test/battle/hold_effect/room_service.c
Normal file
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@ -0,0 +1,33 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_ROOM_SERVICE].holdEffect == HOLD_EFFECT_ROOM_SERVICE);
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}
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SINGLE_BATTLE_TEST("Room Serive decreases the holder's seep by one stage")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
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ASSUME(gMovesInfo[MOVE_TRICK_ROOM].effect == EFFECT_TRICK_ROOM);
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ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ROOM_SERVICE); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_TRICK_ROOM); }
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TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK_ROOM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
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HP_BAR(opponent);
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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