diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 420d5790ce..7af4fa9667 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13870,13 +13870,13 @@ static void Cmd_handleballthrow(void) u8 shakes; u8 maxShakes; - gBattleSpritesDataPtr->animationData->isCriticalCapture = 0; - gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0; + gBattleSpritesDataPtr->animationData->isCriticalCapture = FALSE; + gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = FALSE; if (CriticalCapture(odds)) { maxShakes = BALL_1_SHAKE; // critical capture doesn't guarantee capture - gBattleSpritesDataPtr->animationData->isCriticalCapture = 1; + gBattleSpritesDataPtr->animationData->isCriticalCapture = TRUE; } else { @@ -13900,7 +13900,7 @@ static void Cmd_handleballthrow(void) if (shakes == maxShakes) // mon caught, copy of the code above { if (IsCriticalCapture()) - gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1; + gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = TRUE; UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget), FALSE); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;