Fixed the offensive boost of the Soul Dew
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1 changed files with 1 additions and 1 deletions
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@ -8091,7 +8091,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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#if B_SOUL_DEW_BOOST >= GEN_7
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#if B_SOUL_DEW_BOOST >= GEN_7
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if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
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if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
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#else
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#else
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if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
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if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && IS_MOVE_SPECIAL(move))
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#endif
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#endif
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MulModifier(&modifier, holdEffectModifier);
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MulModifier(&modifier, holdEffectModifier);
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break;
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break;
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