IsBattlerProtected

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kleeenexfeu 2021-11-13 13:48:08 +01:00 committed by GitHub
parent 89e9b989c9
commit b3b3cd2c67
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@ -7450,6 +7450,48 @@ bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
}
}
bool32 IsBattlerProtected(u8 battlerId, u16 move)
{
// Decorate bypasses protect and detect, but not crafty shield
if (move == MOVE_DECORATE)
{
if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD)
return TRUE;
else if (gProtectStructs[battlerId].protected)
return FALSE;
}
if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED))
return FALSE;
else if (gBattleMoves[move].effect == MOVE_EFFECT_FEINT)
return FALSE;
else if (gProtectStructs[battlerId].protected)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD
&& gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
return TRUE;
else if (gProtectStructs[battlerId].banefulBunkered)
return TRUE;
else if (gProtectStructs[battlerId].obstructed && !IS_MOVE_STATUS(move))
return TRUE;
else if (gProtectStructs[battlerId].spikyShielded)
return TRUE;
else if (gProtectStructs[battlerId].kingsShielded && gBattleMoves[move].power != 0)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD
&& GetChosenMovePriority(gBattlerAttacker) > 0)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD
&& IS_MOVE_STATUS(move))
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK
&& !IS_MOVE_STATUS(move))
return TRUE;
else
return FALSE;
}
bool32 IsBattlerGrounded(u8 battlerId)
{
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_IRON_BALL)