diff --git a/include/battle_debug.h b/include/battle_debug.h index 271f875538..db2c92296e 100644 --- a/include/battle_debug.h +++ b/include/battle_debug.h @@ -1,8 +1,6 @@ #ifndef GUARD_BATTLE_DEBUG_H #define GUARD_BATTLE_DEBUG_H -#define USE_BATTLE_DEBUG TRUE - void CB2_BattleDebugMenu(void); #endif // GUARD_BATTLE_DEBUG_H diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index be58ba7e74..bf075fd8c5 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -165,7 +165,8 @@ #define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette. #define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette. -#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations -#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades. +#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations +#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. +#define USE_BATTLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button. #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H