Added time-of-day related follower messages.
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19df355574
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4 changed files with 26 additions and 11 deletions
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@ -81,9 +81,7 @@ Your pokemon turned to face the other way, showing a defiant expression.
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Music (Special):
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Map feature:
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{STR_VAR_1} is pulling out the grass.
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{STR_VAR_1} is happy to see what's out doors!
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{STR_VAR_1} is listening intently to the sound of the waves.
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Your pokemon is staring spellbound at the night sky!
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Your pokemon seems to be enjoying sliding around!
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{STR_VAR_1} is steadily observing the flow of the river.
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{STR_VAR_1} is noticing the scent of the grass.
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@ -95,7 +93,6 @@ Misc:
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{STR_VAR_1} is playing around in the fallen leaves.
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{STR_VAR_1} is playing around with a leaf.
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{STR_VAR_1} is playing around, touching the leaves.
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Your pokemon is happily gazing at the beautiful, starry sky!
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{STR_VAR_1} is rolling around in the grass.
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{STR_VAR_1} seems to want to return to the lab (after you receive the Mystery egg).
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Your pokemon is staring at the various items.
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@ -106,10 +103,8 @@ Your pokemon is staring at the various items.
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{STR_VAR_1} swayed around, dancing in a strange manner.(Seems to occur more for Bellsprout)(sprout tower).
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{STR_VAR_1} swayed and danced around as it pleased (Seems to occur more for Bellsprout)(sprout tower).
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Your Pokemon is playing around and splashing in the water! (Water's edge).
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{STR_VAR_1} is looking up at the sky.
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{STR_VAR_1} is poking at garbage (Goldenrods underground path).
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Your pokemon is rolling a screw from a bicycle around.
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{STR_VAR_1} is looking up at the sky.
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{STR_VAR_1} is clawing the grass!
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{STR_VAR_1} is looking around restlessly at the Forest.
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{STR_VAR_1} is playfully nibbling at the ground.
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@ -47,4 +47,4 @@ def export_messages(infile, outfile, n=None, indent=0, start=0):
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if __name__ == '__main__':
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export_messages('emotions.txt', 'emotions.h', n=1, start=7)
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export_messages('emotions.txt', 'emotions.h', n=4, start=42)
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@ -1944,9 +1944,6 @@ bool8 ScrFunc_getfolloweraction(struct ScriptContext *ctx) // Essentially a big
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emotion_weight[FOLLOWER_EMOTION_LOVE] = 30;
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}
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// Conditional messages follow
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// Weather-related
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if (GetCurrentWeather() == WEATHER_SUNNY_CLOUDS)
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cond_emotes[n_choices++] = (struct SpecialEmote) {.emotion=FOLLOWER_EMOTION_HAPPY, .index=31};
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// Health & status-related
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multi = mon->hp * 100 / mon->maxHP;
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if (multi < 20) {
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@ -2027,7 +2024,7 @@ bool8 ScrFunc_getfolloweraction(struct ScriptContext *ctx) // Essentially a big
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}
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// Match scripted conditional messages
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// With 50% chance, try to match scripted conditional messages
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for (i = (Random() & 1) ? 28 : 0, j = 1; i < 28; i++) {
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for (i = (Random() & 1) ? 30 : 0, j = 1; i < 30; i++) {
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const struct FollowerMsgInfoExtended *info = &gFollowerConditionalMessages[i];
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if (info->stFlags == 1 && species != info->st.species)
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continue;
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@ -2045,6 +2042,8 @@ bool8 ScrFunc_getfolloweraction(struct ScriptContext *ctx) // Essentially a big
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continue;
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if (info->wtFlags == 2 && GetCurrentMapMusic() != info->wt.song)
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continue;
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if (info->wtFlags == 3 && (!MapHasNaturalLight(gMapHeader.mapType) || gTimeOfDay != info->wt.timeOfDay || GetCurrentWeather() >= WEATHER_RAIN))
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continue;
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if (info->nearFlags == 1) {
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if ((multi2 = FindMetatileBehaviorWithinRange(objEvent->currentCoords.x, objEvent->currentCoords.y, info->near.mb.behavior, info->near.mb.distance)))
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gSpecialVar_Result = multi2;
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@ -2,6 +2,7 @@
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#include "data.h"
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#include "event_scripts.h"
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#include "follower_helper.h"
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#include "overworld.h"
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#include "constants/battle.h"
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#include "constants/metatile_behaviors.h"
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#include "constants/pokemon.h"
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@ -65,9 +66,15 @@ static const u8 sCondMsg40[] = _("{STR_VAR_1} is gnawing at the ice.");
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static const u8 sCondMsg41[] = _("{STR_VAR_1} is touching the ice.");
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static const u8* const sIceTexts[] = {sCondMsg26, sCondMsg40, sCondMsg41, NULL};
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static const u8 sCondMsg42[] = _("{STR_VAR_1}'s burn looks painful!");
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static const u8 sCondMsg43[] = _("{STR_VAR_1} is happy to see what's\noutdoors!");
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static const u8 sCondMsg44[] = _("{STR_VAR_1} is looking up at the\nsky.");
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static const u8* const sDayTexts[] = {sCondMsg43, sCondMsg44, NULL};
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static const u8 sCondMsg45[] = _("Your POKéMON is staring spellbound\nat the night sky!");
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static const u8 sCondMsg46[] = _("Your POKéMON is happily gazing at\nthe beautiful, starry sky!");
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static const u8* const sNightTexts[] = {sCondMsg45, sCondMsg46, NULL};
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// Note that the size of this array must also be correct in event_object_movement
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const struct FollowerMsgInfoExtended gFollowerConditionalMessages[28] = {
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const struct FollowerMsgInfoExtended gFollowerConditionalMessages[30] = {
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{
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.text = (u8*)sCelebiTexts,
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.textSpread = 1,
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@ -266,4 +273,18 @@ const struct FollowerMsgInfoExtended gFollowerConditionalMessages[28] = {
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.stFlags 3, // STATUS
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.emotion = FOLLOWER_EMOTION_SAD,
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},
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{
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.text = (u8*)sDayTexts,
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.textSpread = 1,
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.wt = {.timeOfDay = TIME_OF_DAY_DAY},
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.wtFlags = 3, // time
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.emotion = FOLLOWER_EMOTION_MUSIC,
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},
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{
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.text = (u8*)sNightTexts,
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.textSpread = 1,
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.wt = {.timeOfDay = TIME_OF_DAY_NIGHT},
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.wtFlags = 3, // time
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.emotion = FOLLOWER_EMOTION_MUSIC,
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},
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};
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