Add Axe Kick animation
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2 changed files with 29 additions and 4 deletions
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@ -17423,7 +17423,7 @@ Move_LAST_RESPECTS::
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restorebg
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waitbgfadein
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end
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Move_TIDY_UP::
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loadspritegfx ANIM_TAG_PINK_CLOUD
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monbg ANIM_ATTACKER
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@ -17444,7 +17444,7 @@ Move_TIDY_UP::
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clearmonbg ANIM_ATTACKER
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blendoff
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end
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Move_KOWTOW_CLEAVE::
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loadspritegfx ANIM_TAG_SLASH
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loadspritegfx ANIM_TAG_CROSS_IMPACT
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@ -17738,7 +17738,7 @@ Move_HYDRO_STEAM::
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 9, 0, RGB_RED
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waitforvisualfinish
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end
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Move_POUNCE::
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_TARGET
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@ -17844,8 +17844,22 @@ ElectroShotUnleash:
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blendoff
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end
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Move_TERA_BLAST::
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Move_AXE_KICK::
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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loadspritegfx ANIM_TAG_IMPACT
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playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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delay 0x7
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createsprite gAxeKickSpriteTemplate, ANIM_TARGET, 3
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delay 0x2
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
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createvisualtask AnimTask_SquishTarget, 0x2
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
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end
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Move_TERA_BLAST::
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Move_ORDER_UP::
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Move_SPICY_EXTRACT::
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Move_SPIN_OUT::
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@ -4771,6 +4771,17 @@ const struct SpriteTemplate gUltraBurstSymbolSpriteTemplate =
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.callback = AnimSpriteOnMonPos
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};
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const struct SpriteTemplate gAxeKickSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HANDS_AND_FEET,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = &gAnims_HandsAndFeet[2],
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimBounceBallLand,
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};
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// Z MOVES
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//activate
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const struct SpriteTemplate gZMoveSymbolSpriteTemplate =
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