diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 42eeb592aa..b192db7cfa 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -134,8 +134,9 @@ #define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles. // Var Settings -// To use the following features in scripting, replace the 0s with the Var ID you're assigning to it. Eg: replace VAR_UNUSED_0x40F7 with VAR_TERRAIN for that feature -#define VAR_TERRAIN VAR_UNUSED_0x40F7 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active +// To use the following features in scripting, replace the 0s with the var ID you're assigning it to. +// Eg: Replace with VAR_UNUSED_0x40F7 so you can use VAR_TERRAIN for that feature. +#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active // Interface settings #define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.