From b580dec6a33964676b21b76bd7cbcf78d128790b Mon Sep 17 00:00:00 2001 From: lordraindance2 Date: Tue, 17 Dec 2024 22:13:51 -0500 Subject: [PATCH] Implemented clear animation for also ow pokemon sprites --- src/scrcmd.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/scrcmd.c b/src/scrcmd.c index 399562f9a0..e9eac3d1d9 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1007,8 +1007,13 @@ bool8 ScrCmd_applymovement(struct ScriptContext *ctx) // When applying script movements to follower, it may have frozen animation that must be cleared if (localId == OBJ_EVENT_ID_FOLLOWER && (objEvent = GetFollowerObject()) && objEvent->frozen) { - ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]); - gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation + goto clear_animation; + } + if ((objEvent = &gObjectEvents[GetObjectEventIdByLocalId(localId)]) && IS_OW_MON_OBJ(objEvent)) + { + clear_animation: + ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]); + gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation } gObjectEvents[GetObjectEventIdByLocalId(localId)].directionOverwrite = DIR_NONE;