prevent overwriting wild mon held items
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@ -6459,6 +6459,9 @@ void SetWildMonHeldItem(void)
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for (i = 0; i < count; i++)
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for (i = 0; i < count; i++)
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{
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{
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if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM) != ITEM_NONE)
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continue; // prevent ovewriting previously set item
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rnd = Random() % 100;
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rnd = Random() % 100;
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species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, 0);
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species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, 0);
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if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
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if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
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