Update battle.h
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@ -158,6 +158,7 @@ struct ProtectStruct
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u32 quickDraw:1;
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u32 quickDraw:1;
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u32 physicalDmg;
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u32 physicalDmg;
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u32 specialDmg;
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u32 specialDmg;
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u8 quash : 1;
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u8 physicalBattlerId;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 specialBattlerId;
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};
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};
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