fix -Warray-parameter, -Waddress, -Warray-bounds warnings
those are introduced by some compiler between gcc 10 and gcc 13 when using -Wall
This commit is contained in:
parent
8ed29fb8e3
commit
b77bc71862
16 changed files with 71 additions and 50 deletions
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@ -377,6 +377,9 @@ u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset)
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u16 tileOffset;
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u8 cursor;
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if (bg > 3)
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return -1;
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if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
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{
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tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
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@ -54,7 +54,7 @@ void AnimSetCenterToCornerVecX(struct Sprite *sprite);
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void BeginBattleIntroDummy(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(u32 battler);
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void FaintClearSetData(u32 battler);
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const u8* FaintClearSetData(u32 battler);
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(u32 battler);
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void SwitchPartyOrder(u32 battlerId);
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@ -121,7 +121,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker);
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bool32 IsBattlerMarkedForControllerExec(u32 battler);
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void MarkBattlerForControllerExec(u32 battler);
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void MarkBattlerReceivedLinkData(u32 battler);
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void CancelMultiTurnMoves(u32 battler);
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const u8* CancelMultiTurnMoves(u32 battler);
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bool32 WasUnableToUseMove(u32 battler);
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void PrepareStringBattle(u16 stringId, u32 battler);
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void ResetSentPokesToOpponentValue(void);
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@ -13,7 +13,7 @@ int CountTrailingZeroBits(u32 value);
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u16 CalcCRC16(const u8 *data, s32 length);
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u16 CalcCRC16WithTable(const u8 *data, u32 length);
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u32 CalcByteArraySum(const u8 *data, u32 length);
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void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
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void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u32 blendColor);
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void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
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void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output);
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@ -281,7 +281,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
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u16 species;
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int spriteId, newSpriteId;
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u16 var0;
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u16 bg1Cnt;
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u32 bg1Cnt;
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struct BattleAnimBgData animBgData;
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var0 = 0;
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@ -350,7 +350,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
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{
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struct BattleAnimBgData animBgData;
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struct Sprite *sprite;
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u16 bg1Cnt;
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u32 bg1Cnt;
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gTasks[taskId].data[10] += 4;
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gBattle_BG1_Y -= 4;
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@ -814,7 +814,7 @@ void StartMonScrollingBgMask(u8 taskId, int UNUSED unused, u16 scrollSpeed, u8 b
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{
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u16 species;
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u8 spriteId, spriteId2;
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u16 bg1Cnt;
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u32 bg1Cnt;
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struct BattleAnimBgData animBgData;
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u8 battler2;
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@ -919,7 +919,7 @@ static void UpdateMonScrollingBgMask(u8 taskId)
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| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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if (!IsContest())
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{
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u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
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u32 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
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((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
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SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
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}
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@ -6016,7 +6016,7 @@ static void DecideRoundWinners(u8 roundId)
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gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId);
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}
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// Frontier Brain always wins, check tournamentId2.
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else if (DOME_TRAINERS[tournamentId2].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId1 != 0xFF)
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else if (tournamentId2 != 0xFF && DOME_TRAINERS[tournamentId2].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId1 != 0xFF)
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{
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DOME_TRAINERS[tournamentId1].isEliminated = TRUE;
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DOME_TRAINERS[tournamentId1].eliminatedAt = roundId;
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@ -11,8 +11,6 @@
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#include "trig.h"
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#include "constants/trainers.h"
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static EWRAM_DATA u16 sBgCnt = 0;
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extern const u8 gBattleAnimBgCntSet[];
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extern const u8 gBattleAnimBgCntGet[];
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@ -40,39 +38,39 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
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{
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if (bgId < 4)
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{
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sBgCnt = GetGpuReg(gBattleAnimBgCntSet[bgId]);
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u32 bgCnt = GetGpuReg(gBattleAnimBgCntSet[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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((struct BgCnt *)&sBgCnt)->screenSize = value;
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((struct BgCnt *)&bgCnt)->screenSize = value;
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break;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
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((struct BgCnt *)&bgCnt)->areaOverflowMode = value;
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break;
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case BG_ANIM_MOSAIC:
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((struct BgCnt *)&sBgCnt)->mosaic = value;
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((struct BgCnt *)&bgCnt)->mosaic = value;
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break;
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case BG_ANIM_CHAR_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
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((struct BgCnt *)&bgCnt)->charBaseBlock = value;
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break;
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case BG_ANIM_PRIORITY:
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((struct BgCnt *)&sBgCnt)->priority = value;
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((struct BgCnt *)&bgCnt)->priority = value;
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break;
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case BG_ANIM_PALETTES_MODE:
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((struct BgCnt *)&sBgCnt)->palettes = value;
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((struct BgCnt *)&bgCnt)->palettes = value;
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break;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
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((struct BgCnt *)&bgCnt)->screenBaseBlock = value;
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break;
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}
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SetGpuReg(gBattleAnimBgCntSet[bgId], sBgCnt);
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SetGpuReg(gBattleAnimBgCntSet[bgId], bgCnt);
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}
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}
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int GetAnimBgAttribute(u8 bgId, u8 attributeId)
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{
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u16 bgCnt;
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u32 bgCnt;
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if (bgId < 4)
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{
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@ -3220,9 +3220,10 @@ void SwitchInClearSetData(u32 battler)
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Ai_UpdateSwitchInData(battler);
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}
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void FaintClearSetData(u32 battler)
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const u8* FaintClearSetData(u32 battler)
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{
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s32 i;
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const u8 *result = NULL;
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[battler].statStages[i] = DEFAULT_STAT_STAGE;
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@ -3356,7 +3357,7 @@ void FaintClearSetData(u32 battler)
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{
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gBattleMons[otherSkyDropper].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
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gBattlerAttacker = otherSkyDropper;
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gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 2;
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result = BattleScript_ThrashConfuses;
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}
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}
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}
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@ -3366,6 +3367,7 @@ void FaintClearSetData(u32 battler)
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gBattleStruct->zmove.active = FALSE;
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gBattleStruct->zmove.toBeUsed[battler] = MOVE_NONE;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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return result;
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}
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static void DoBattleIntro(void)
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@ -2793,6 +2793,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT) // status change
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{
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const u8 *cancelMultiTurnMovesResult = NULL;
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switch (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect])
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{
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case STATUS1_SLEEP:
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@ -2812,7 +2813,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
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if (!CanSleep(gEffectBattler))
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break;
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CancelMultiTurnMoves(gEffectBattler);
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cancelMultiTurnMovesResult = CancelMultiTurnMoves(gEffectBattler);
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if (cancelMultiTurnMovesResult)
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gBattlescriptCurrInstr = cancelMultiTurnMovesResult;
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statusChanged = TRUE;
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break;
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case STATUS1_POISON:
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@ -2894,7 +2897,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
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if (!CanBeFrozen(gEffectBattler))
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break;
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CancelMultiTurnMoves(gEffectBattler);
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cancelMultiTurnMovesResult = CancelMultiTurnMoves(gEffectBattler);
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if (cancelMultiTurnMovesResult)
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gBattlescriptCurrInstr = cancelMultiTurnMovesResult;
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statusChanged = TRUE;
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break;
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case STATUS1_PARALYSIS:
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@ -3823,7 +3828,7 @@ static void Cmd_cleareffectsonfaint(void)
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if (gBattleControllerExecFlags == 0)
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{
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u32 battler = GetBattlerForBattleScript(cmd->battler);
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const u8 *clearDataResult = NULL;
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if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[battler].hp == 0)
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{
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gBattleMons[battler].status1 = 0;
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@ -3831,8 +3836,11 @@ static void Cmd_cleareffectsonfaint(void)
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MarkBattlerForControllerExec(battler);
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}
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FaintClearSetData(battler); // Effects like attractions, trapping, etc.
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gBattlescriptCurrInstr = cmd->nextInstr;
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clearDataResult = FaintClearSetData(battler); // Effects like attractions, trapping, etc.
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if (clearDataResult)
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gBattlescriptCurrInstr = clearDataResult;
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else
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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@ -8741,7 +8749,13 @@ static void Cmd_various(void)
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case VARIOUS_CANCEL_MULTI_TURN_MOVES:
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{
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VARIOUS_ARGS();
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CancelMultiTurnMoves(battler);
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const u8 *result;
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result = CancelMultiTurnMoves(battler);
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if (result)
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{
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gBattlescriptCurrInstr = result;
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return;
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}
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break;
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}
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case VARIOUS_SET_MAGIC_COAT_TARGET:
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@ -13724,7 +13738,7 @@ u16 GetNaturePowerMove(void)
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return MOVE_ENERGY_BALL;
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else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
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return MOVE_PSYCHIC;
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else if (sNaturePowerMoves == MOVE_NONE)
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else if (sNaturePowerMoves[gBattleTerrain] == MOVE_NONE)
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return MOVE_TRI_ATTACK;
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return sNaturePowerMoves[gBattleTerrain];
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}
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@ -1333,8 +1333,9 @@ void MarkBattlerReceivedLinkData(u32 battler)
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gBattleControllerExecFlags &= ~((1 << 28) << battler);
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}
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void CancelMultiTurnMoves(u32 battler)
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const u8* CancelMultiTurnMoves(u32 battler)
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{
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const u8 *result = NULL;
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gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
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gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
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gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
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@ -1389,14 +1390,14 @@ void CancelMultiTurnMoves(u32 battler)
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else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 0)
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{
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gBattlerAttacker = otherSkyDropper;
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gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 3;
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result = BattleScript_ThrashConfuses;
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}
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// If this CancelMultiTurnMoves is occuring due to receiving Sleep/Freeze status
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else if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
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{
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gBattlerAttacker = otherSkyDropper;
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 1;
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result = BattleScript_ThrashConfuses;
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}
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}
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}
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@ -1411,6 +1412,7 @@ void CancelMultiTurnMoves(u32 battler)
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gDisableStructs[battler].rolloutTimer = 0;
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gDisableStructs[battler].furyCutterCounter = 0;
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return result;
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}
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bool32 WasUnableToUseMove(u32 battler)
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@ -1409,8 +1409,8 @@ static void Task_RaiseCurtainAtStart(u8 taskId)
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break;
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case 3:
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{
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u16 bg0Cnt = GetGpuReg(REG_OFFSET_BG0CNT);
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u16 bg2Cnt = GetGpuReg(REG_OFFSET_BG2CNT);
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u32 bg0Cnt = GetGpuReg(REG_OFFSET_BG0CNT);
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u32 bg2Cnt = GetGpuReg(REG_OFFSET_BG2CNT);
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((struct BgCnt *)&bg0Cnt)->priority = 0;
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((struct BgCnt *)&bg2Cnt)->priority = 0;
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SetGpuReg(REG_OFFSET_BG0CNT, bg0Cnt);
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@ -2630,8 +2630,8 @@ static void Task_UpdateContestantBoxOrder(u8 taskId)
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static void Task_TryStartNextRoundOfAppeals(u8 taskId)
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{
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vu16 sp0 = GetGpuReg(REG_OFFSET_BG0CNT);
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vu16 sp2 = GetGpuReg(REG_OFFSET_BG2CNT);
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vu32 sp0 = GetGpuReg(REG_OFFSET_BG0CNT);
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vu32 sp2 = GetGpuReg(REG_OFFSET_BG2CNT);
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((vBgCnt *)&sp0)->priority = 0;
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((vBgCnt *)&sp2)->priority = 0;
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SetGpuReg(REG_OFFSET_BG0CNT, sp0);
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@ -5055,7 +5055,7 @@ bool8 IsContestantAllowedToCombo(u8 contestant)
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static void SetBgForCurtainDrop(void)
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{
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s32 i;
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u16 bg0Cnt, bg1Cnt, bg2Cnt;
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u32 bg0Cnt, bg1Cnt, bg2Cnt;
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bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
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((vBgCnt *)&bg1Cnt)->priority = 0;
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@ -5093,7 +5093,7 @@ static void SetBgForCurtainDrop(void)
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static void UpdateContestantBoxOrder(void)
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{
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s32 i;
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u16 bg1Cnt;
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u32 bg1Cnt;
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RequestDma3Fill(0,(void *)(BG_CHAR_ADDR(2)), 0x2000, 1);
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CpuFill32(0, gContestResources->contestBgTilemaps[1], 0x1000);
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@ -2201,6 +2201,8 @@ void ShowFrontierManiacMessage(void)
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else
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winStreak = gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_OPEN];
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break;
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default:
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return;
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}
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for (i = 0; i < FRONTIER_MANIAC_MESSAGE_COUNT - 1 && sFrontierManiacStreakThresholds[facility][i] < winStreak; i++);
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@ -47,9 +47,9 @@ static bool8 LightenSpritePaletteInFog(u8);
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static void BuildColorMaps(void);
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static void UpdateWeatherColorMap(void);
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static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex);
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static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u16 blendColor);
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static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u16 blendColor);
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static void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
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static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u32 blendColor);
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static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u32 blendColor);
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static void ApplyFogBlend(u8 blendCoeff, u32 blendColor);
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static bool8 FadeInScreen_RainShowShade(void);
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static bool8 FadeInScreen_Drought(void);
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static bool8 FadeInScreen_FogHorizontal(void);
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@ -544,7 +544,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
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}
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}
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static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u16 blendColor)
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static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u32 blendColor)
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{
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u16 palOffset;
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u16 curPalIndex;
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@ -595,7 +595,7 @@ static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMap
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}
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}
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static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u16 blendColor)
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static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u32 blendColor)
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{
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struct RGBColor color;
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u8 rBlend;
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@ -650,7 +650,7 @@ static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u16 b
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}
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}
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static void ApplyFogBlend(u8 blendCoeff, u16 blendColor)
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static void ApplyFogBlend(u8 blendCoeff, u32 blendColor)
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{
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struct RGBColor color;
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u8 rBlend;
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@ -1409,7 +1409,7 @@ static u16 rfu_STC_setSendData_org(u8 ni_or_uni, u8 bmSendSlot, u8 subFrameSize,
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struct RfuSlotStatusUNI *slotStatus_UNI;
|
||||
struct RfuSlotStatusNI *slotStatus_NI;
|
||||
|
||||
if (gRfuLinkStatus->parentChild == MODE_NEUTRAL)
|
||||
if (gRfuLinkStatus->parentChild > MODE_PARENT)
|
||||
return ERR_MODE_NOT_CONNECTED;
|
||||
if (!(bmSendSlot & 0xF))
|
||||
return ERR_SLOT_NO;
|
||||
|
|
8
src/tv.c
8
src/tv.c
|
@ -107,22 +107,22 @@ static bool8 IsAddingPokeNewsDisallowed(u8);
|
|||
static void ClearPokeNewsBySlot(u8);
|
||||
static void TranslateRubyShows(TVShow *);
|
||||
static void TranslateJapaneseEmeraldShows(TVShow *);
|
||||
static void SetMixedTVShows(TVShow *, TVShow *, TVShow *, TVShow *);
|
||||
static void SetMixedTVShows(TVShow[TV_SHOWS_COUNT], TVShow[TV_SHOWS_COUNT], TVShow[TV_SHOWS_COUNT], TVShow[TV_SHOWS_COUNT]);
|
||||
static void DeleteExcessMixedShows(void);
|
||||
static void DeactivateShowsWithUnseenSpecies(void);
|
||||
static void DeactivateGameCompleteShowsIfNotUnlocked(void);
|
||||
static s8 FindInactiveShowInArray(TVShow *);
|
||||
static bool8 TryMixTVShow(TVShow *[], TVShow *[], u8);
|
||||
static bool8 TryMixTVShow(TVShow *[TV_SHOWS_COUNT], TVShow *[TV_SHOWS_COUNT], u8);
|
||||
static bool8 TryMixNormalTVShow(TVShow *, TVShow *, u8);
|
||||
static bool8 TryMixRecordMixTVShow(TVShow *, TVShow *, u8);
|
||||
static bool8 TryMixOutbreakTVShow(TVShow *, TVShow *, u8);
|
||||
static void DeactivateShow(u8 showIdx);
|
||||
static void DeactivateShowIfNotSeenSpecies(u16, u8);
|
||||
static void SetMixedPokeNews(PokeNews *, PokeNews *, PokeNews *, PokeNews *);
|
||||
static void SetMixedPokeNews(PokeNews[POKE_NEWS_COUNT], PokeNews[POKE_NEWS_COUNT], PokeNews[POKE_NEWS_COUNT], PokeNews[POKE_NEWS_COUNT]);
|
||||
static void ClearInvalidPokeNews(void);
|
||||
static void ClearPokeNewsIfGameNotComplete(void);
|
||||
static s8 GetPokeNewsSlotIfActive(PokeNews *, u8);
|
||||
static void InitTryMixPokeNewsShow(PokeNews *[], PokeNews *[]);
|
||||
static void InitTryMixPokeNewsShow(PokeNews *[POKE_NEWS_COUNT], PokeNews *[POKE_NEWS_COUNT]);
|
||||
static bool8 TryMixPokeNewsShow(PokeNews *, PokeNews *, s8);
|
||||
static void TVShowDone(void);
|
||||
static void InterviewAfter_FanClubLetter(void);
|
||||
|
|
|
@ -261,7 +261,7 @@ u32 CalcByteArraySum(const u8 *data, u32 length)
|
|||
return sum;
|
||||
}
|
||||
|
||||
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor)
|
||||
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u32 blendColor)
|
||||
{
|
||||
u16 i;
|
||||
for (i = 0; i < numEntries; i++)
|
||||
|
|
Loading…
Reference in a new issue