Fixes recoil moves not triggering berries if possible (#5449)

* Fixes recoil moves not triggering berries if possible

* Update battle_script_commands.h
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Alex 2024-10-01 10:43:58 +02:00 committed by GitHub
parent 1c022f4d34
commit b93e58266e
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3 changed files with 86 additions and 41 deletions

View file

@ -273,46 +273,50 @@
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
// cases for Cmd_moveend
#define MOVEEND_SUM_DAMAGE 0
#define MOVEEND_PROTECT_LIKE_EFFECT 1
#define MOVEEND_RAGE 2
#define MOVEEND_SYNCHRONIZE_TARGET 3
#define MOVEEND_ABILITIES 4
#define MOVEEND_ABILITIES_ATTACKER 5
#define MOVEEND_STATUS_IMMUNITY_ABILITIES 6
#define MOVEEND_SYNCHRONIZE_ATTACKER 7
#define MOVEEND_CHOICE_MOVE 8
#define MOVEEND_ATTACKER_INVISIBLE 9
#define MOVEEND_ATTACKER_VISIBLE 10
#define MOVEEND_TARGET_VISIBLE 11
#define MOVEEND_ITEM_EFFECTS_TARGET 12
#define MOVEEND_MOVE_EFFECTS2 13
#define MOVEEND_ITEM_EFFECTS_ALL 14
#define MOVEEND_KINGSROCK 15 // These item effects will occur each strike of a multi-hit move
#define MOVEEND_NUM_HITS 16
#define MOVEEND_SUBSTITUTE 17
#define MOVEEND_SKY_DROP_CONFUSE 18
#define MOVEEND_UPDATE_LAST_MOVES 19
#define MOVEEND_MIRROR_MOVE 20
#define MOVEEND_NEXT_TARGET 21 // Everything up until here is handled for each strike of a multi-hit move
#define MOVEEND_MULTIHIT_MOVE 22
#define MOVEEND_DEFROST 23
#define MOVEEND_RECOIL 24
#define MOVEEND_MAGICIAN 25 // Occurs after final multi-hit strike, and after other items/abilities would activate
#define MOVEEND_EJECT_ITEMS 26
#define MOVEEND_WHITE_HERB 27
#define MOVEEND_RED_CARD 28
#define MOVEEND_LIFEORB_SHELLBELL 29 // Includes shell bell, throat spray, etc
#define MOVEEND_CHANGED_ITEMS 30
#define MOVEEND_PICKPOCKET 31
#define MOVEEND_DANCER 32
#define MOVEEND_EMERGENCY_EXIT 33
#define MOVEEND_SYMBIOSIS 34
#define MOVEEND_OPPORTUNIST 35 // Occurs after other stat change items/abilities to try and copy the boosts
#define MOVEEND_SAME_MOVE_TURNS 36
#define MOVEEND_SET_EVOLUTION_TRACKER 37
#define MOVEEND_CLEAR_BITS 38
#define MOVEEND_COUNT 39
enum MoveEndEffects
{
MOVEEND_SUM_DAMAGE,
MOVEEND_PROTECT_LIKE_EFFECT,
MOVEEND_RAGE,
MOVEEND_SYNCHRONIZE_TARGET,
MOVEEND_ABILITIES,
MOVEEND_ABILITIES_ATTACKER,
MOVEEND_STATUS_IMMUNITY_ABILITIES,
MOVEEND_SYNCHRONIZE_ATTACKER,
MOVEEND_CHOICE_MOVE,
MOVEEND_ATTACKER_INVISIBLE,
MOVEEND_ATTACKER_VISIBLE,
MOVEEND_TARGET_VISIBLE,
MOVEEND_ITEM_EFFECTS_TARGET,
MOVEEND_MOVE_EFFECTS2,
MOVEEND_ITEM_EFFECTS_ALL,
MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
MOVEEND_NUM_HITS,
MOVEEND_SUBSTITUTE,
MOVEEND_SKY_DROP_CONFUSE,
MOVEEND_UPDATE_LAST_MOVES,
MOVEEND_MIRROR_MOVE,
MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a multi-hit move
MOVEEND_MULTIHIT_MOVE,
MOVEEND_DEFROST,
MOVEEND_RECOIL,
MOVEEND_ITEM_EFFECTS_ATTACKER,
MOVEEND_MAGICIAN, // Occurs after final multi-hit strike, and after other items/abilities would activate
MOVEEND_EJECT_ITEMS,
MOVEEND_WHITE_HERB,
MOVEEND_RED_CARD,
MOVEEND_LIFEORB_SHELLBELL, // Includes shell bell, throat spray, etc
MOVEEND_CHANGED_ITEMS,
MOVEEND_PICKPOCKET,
MOVEEND_DANCER,
MOVEEND_EMERGENCY_EXIT,
MOVEEND_SYMBIOSIS,
MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
MOVEEND_SAME_MOVE_TURNS,
MOVEEND_SET_EVOLUTION_TRACKER,
MOVEEND_CLEAR_BITS,
MOVEEND_COUNT,
};
// switch cases
#define B_SWITCH_NORMAL 0

View file

@ -5614,6 +5614,11 @@ static void Cmd_moveend(void)
}
gBattleScripting.moveendState++;
break;
case MOVEEND_ITEM_EFFECTS_ATTACKER:
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, gBattlerAttacker, FALSE))
effect = TRUE;
gBattleScripting.moveendState++;
break;
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
@ -11570,7 +11575,7 @@ static void Cmd_stockpiletohpheal(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
gBattlescriptCurrInstr = cmd->nextInstr;
gBattlerTarget = gBattlerAttacker;
}

View file

@ -27,3 +27,39 @@ DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing")
MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
}
}
DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing after a recoil move")
{
u16 item;
PARAMETRIZE { item = ITEM_BERRY_JUICE; }
PARAMETRIZE { item = ITEM_ORAN_BERRY; }
PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TAKE_DOWN].recoil == 25);
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_TAKE_DOWN, target: playerLeft);
MOVE(opponentRight, MOVE_CELEBRATE);
MOVE(playerLeft, MOVE_CELEBRATE);
MOVE(playerRight, MOVE_CELEBRATE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, opponentLeft);
HP_BAR(playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
}
}