Fixes recoil moves not triggering berries if possible (#5449)
* Fixes recoil moves not triggering berries if possible * Update battle_script_commands.h
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1c022f4d34
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3 changed files with 86 additions and 41 deletions
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@ -273,46 +273,50 @@
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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#define MOVEEND_SUM_DAMAGE 0
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#define MOVEEND_PROTECT_LIKE_EFFECT 1
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#define MOVEEND_RAGE 2
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#define MOVEEND_SYNCHRONIZE_TARGET 3
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#define MOVEEND_ABILITIES 4
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#define MOVEEND_ABILITIES_ATTACKER 5
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#define MOVEEND_STATUS_IMMUNITY_ABILITIES 6
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#define MOVEEND_SYNCHRONIZE_ATTACKER 7
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#define MOVEEND_CHOICE_MOVE 8
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#define MOVEEND_ATTACKER_INVISIBLE 9
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#define MOVEEND_ATTACKER_VISIBLE 10
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#define MOVEEND_TARGET_VISIBLE 11
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#define MOVEEND_ITEM_EFFECTS_TARGET 12
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#define MOVEEND_MOVE_EFFECTS2 13
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#define MOVEEND_ITEM_EFFECTS_ALL 14
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#define MOVEEND_KINGSROCK 15 // These item effects will occur each strike of a multi-hit move
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#define MOVEEND_NUM_HITS 16
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#define MOVEEND_SUBSTITUTE 17
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#define MOVEEND_SKY_DROP_CONFUSE 18
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#define MOVEEND_UPDATE_LAST_MOVES 19
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#define MOVEEND_MIRROR_MOVE 20
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#define MOVEEND_NEXT_TARGET 21 // Everything up until here is handled for each strike of a multi-hit move
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#define MOVEEND_MULTIHIT_MOVE 22
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#define MOVEEND_DEFROST 23
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#define MOVEEND_RECOIL 24
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#define MOVEEND_MAGICIAN 25 // Occurs after final multi-hit strike, and after other items/abilities would activate
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#define MOVEEND_EJECT_ITEMS 26
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#define MOVEEND_WHITE_HERB 27
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#define MOVEEND_RED_CARD 28
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#define MOVEEND_LIFEORB_SHELLBELL 29 // Includes shell bell, throat spray, etc
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#define MOVEEND_CHANGED_ITEMS 30
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#define MOVEEND_PICKPOCKET 31
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#define MOVEEND_DANCER 32
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#define MOVEEND_EMERGENCY_EXIT 33
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#define MOVEEND_SYMBIOSIS 34
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#define MOVEEND_OPPORTUNIST 35 // Occurs after other stat change items/abilities to try and copy the boosts
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#define MOVEEND_SAME_MOVE_TURNS 36
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#define MOVEEND_SET_EVOLUTION_TRACKER 37
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#define MOVEEND_CLEAR_BITS 38
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#define MOVEEND_COUNT 39
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enum MoveEndEffects
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{
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MOVEEND_SUM_DAMAGE,
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MOVEEND_PROTECT_LIKE_EFFECT,
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MOVEEND_RAGE,
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MOVEEND_SYNCHRONIZE_TARGET,
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MOVEEND_ABILITIES,
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MOVEEND_ABILITIES_ATTACKER,
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MOVEEND_STATUS_IMMUNITY_ABILITIES,
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MOVEEND_SYNCHRONIZE_ATTACKER,
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MOVEEND_CHOICE_MOVE,
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MOVEEND_ATTACKER_INVISIBLE,
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MOVEEND_ATTACKER_VISIBLE,
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MOVEEND_TARGET_VISIBLE,
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MOVEEND_ITEM_EFFECTS_TARGET,
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MOVEEND_MOVE_EFFECTS2,
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MOVEEND_ITEM_EFFECTS_ALL,
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MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
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MOVEEND_NUM_HITS,
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MOVEEND_SUBSTITUTE,
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MOVEEND_SKY_DROP_CONFUSE,
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MOVEEND_UPDATE_LAST_MOVES,
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MOVEEND_MIRROR_MOVE,
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MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a multi-hit move
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MOVEEND_MULTIHIT_MOVE,
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MOVEEND_DEFROST,
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MOVEEND_RECOIL,
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MOVEEND_ITEM_EFFECTS_ATTACKER,
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MOVEEND_MAGICIAN, // Occurs after final multi-hit strike, and after other items/abilities would activate
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MOVEEND_EJECT_ITEMS,
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MOVEEND_WHITE_HERB,
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MOVEEND_RED_CARD,
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MOVEEND_LIFEORB_SHELLBELL, // Includes shell bell, throat spray, etc
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MOVEEND_CHANGED_ITEMS,
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MOVEEND_PICKPOCKET,
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MOVEEND_DANCER,
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MOVEEND_EMERGENCY_EXIT,
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MOVEEND_SYMBIOSIS,
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MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
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MOVEEND_SAME_MOVE_TURNS,
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MOVEEND_SET_EVOLUTION_TRACKER,
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MOVEEND_CLEAR_BITS,
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MOVEEND_COUNT,
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};
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// switch cases
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#define B_SWITCH_NORMAL 0
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@ -5614,6 +5614,11 @@ static void Cmd_moveend(void)
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}
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_ITEM_EFFECTS_ATTACKER:
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if (ItemBattleEffects(ITEMEFFECT_MOVE_END, gBattlerAttacker, FALSE))
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
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if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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@ -11570,7 +11575,7 @@ static void Cmd_stockpiletohpheal(void)
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage *= -1;
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlerTarget = gBattlerAttacker;
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}
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@ -27,3 +27,39 @@ DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing")
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MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
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}
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}
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DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing after a recoil move")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_BERRY_JUICE; }
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PARAMETRIZE { item = ITEM_ORAN_BERRY; }
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PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TAKE_DOWN].recoil == 25);
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ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
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ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
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ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(opponentLeft, MOVE_TAKE_DOWN, target: playerLeft);
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MOVE(opponentRight, MOVE_CELEBRATE);
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MOVE(playerLeft, MOVE_CELEBRATE);
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MOVE(playerRight, MOVE_CELEBRATE);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, opponentLeft);
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HP_BAR(playerLeft);
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HP_BAR(opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
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HP_BAR(opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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}
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}
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