diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index dccc2cef06..6eeea25a91 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -8488,7 +8488,7 @@ Move_ELECTRIFY:: launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0 0x28 0x2 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 @@ -8510,11 +8510,7 @@ Move_ELECTRIFY:: launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 delay 0x1 - launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 - delay 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 - launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 - delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 diff --git a/src/battle_message.c b/src/battle_message.c index 71f443277d..264a8bcb6c 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -623,7 +623,7 @@ static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlef static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!"); static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!"); static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!"); -static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!"); +static const u8 sText_TargetElectrified[] = _("The {B_DEF_NAME_WITH_PREFIX}'s moves\nhave been electrified!"); static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p"); static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p"); static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");