Fixed palette loading in summary screen

This commit is contained in:
Eduardo Quezada 2022-11-27 14:04:11 -03:00
parent d6096c9c52
commit bb703bfd03
2 changed files with 2 additions and 2 deletions

View file

@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src); bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src); void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteWithTag(const u32 *pal, u8 tag); void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer); void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src); bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);

View file

@ -50,7 +50,7 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
LoadSpritePalette(&dest); LoadSpritePalette(&dest);
} }
void LoadCompressedSpritePaletteWithTag(const u32 *pal, u8 tag) void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag)
{ {
struct SpritePalette dest; struct SpritePalette dest;