Fixed palette loading in summary screen
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d6096c9c52
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2 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteWithTag(const u32 *pal, u8 tag);
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void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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@ -50,7 +50,7 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
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LoadSpritePalette(&dest);
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}
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void LoadCompressedSpritePaletteWithTag(const u32 *pal, u8 tag)
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void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag)
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{
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struct SpritePalette dest;
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