some fixes

This commit is contained in:
ghoulslash 2024-10-15 21:24:53 -04:00
parent cf78462fab
commit bb78d45400
3 changed files with 32 additions and 33 deletions

View file

@ -1151,5 +1151,4 @@ EventScript_VsSeekerChargingDone::
.include "data/scripts/follower.inc"
.include "data/text/save.inc"
.include "data/text/birch_speech.inc"
.include "data/scripts/dexnav.inc"
.include "data/scripts/dexnav.inc"

View file

@ -1,6 +1,6 @@
EventScript_StartDexNavBattle::
lock
playse 0x15
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER Common_Movement_ExclamationMark
waitmovement 0
waitse
@ -12,36 +12,37 @@ EventScript_StartDexNavBattle::
EventScript_NotFoundNearby::
msgbox sText_NotFoundNearby, MSGBOX_SIGN
end
sText_NotFoundNearby:
.string "It couldn't be found nearby.\n"
.string "Try looking in a different area!$"
EventScript_MovedTooFast::
msgbox sText_TryMovingSlower, MSGBOX_SIGN
end
sText_TryMovingSlower:
.string "The Pokémon got away!\n"
.string "Try moving more slowly.$"
EventScript_PokemonGotAway::
msgbox sText_PokemonGotAway, MSGBOX_SIGN
end
sText_PokemonGotAway:
.string "The Pokémon got away!$"
EventScript_LostSignal::
msgbox sText_LostSignal, MSGBOX_SIGN
end
sText_LostSignal:
.string "There is no reaction.\n"
.string "The signal was lost!$"
EventScript_TooDark::
msgbox sText_TooDark, MSGBOX_SIGN
end
sText_NotFoundNearby:
.string "It couldn't be found nearby.\n"
.string "Try looking in a different area!$"
sText_TryMovingSlower:
.string "The Pokémon got away!\n"
.string "Try moving more slowly.$"
sText_PokemonGotAway:
.string "The Pokémon got away!$"
sText_LostSignal:
.string "There is no reaction.\n"
.string "The signal was lost!$"
sText_TooDark:
.string "It's too dark to search\nfor a Pokémon!$"

View file

@ -1,60 +1,59 @@
#ifndef GUARD_CONFIG_DEXNAV_H
#define GUARD_CONFIG_DEXNAV_H
#define USE_DEXNAV_SEARCH_LEVELS FALSE /* WARNING: EXCEEDS SAVEBLOCK SPACE! YOU WILL NEED TO FREE UP SPACE */
#define USE_DEXNAV_SEARCH_LEVELS FALSE /* WARNING: POSSIBLY EXCEEDS SAVEBLOCK SPACE! REQUIRES 1 BYTE PER SPECIES */
// search parameters
#define DEXNAV_TIMEOUT 15 //15 seconds is the time out. Max of 1092 seconds allowed
#define SNEAKING_PROXIMITY 4 //Tile amount
#define DEXNAV_TIMEOUT 15 // 15 seconds is the time out. Max of 1092 seconds allowed
#define SNEAKING_PROXIMITY 4 // Tile amount
#define CREEPING_PROXIMITY 2
#define MAX_PROXIMITY 20
#define DEXNAV_CHAIN_MAX 100 // maximum chain value
//hidden pokemon options - no info so I just guessed at values
#define HIDDEN_MON_STEP_COUNT 100 //look for hidden pokemon every x steps
#define HIDDEN_MON_SEARCH_RATE 25 //x% chance of finding hidden pokemon every x steps
#define HIDDEN_MON_PROBABILTY 15 //x% chance of finding hidden mon compared to regular encounter data
// hidden pokemon options - an approximation of values to due to lack of available data
#define HIDDEN_MON_STEP_COUNT 100 // Look for hidden pokemon every x steps
#define HIDDEN_MON_SEARCH_RATE 25 // x% chance of finding hidden pokemon every x steps
#define HIDDEN_MON_PROBABILTY 15 // x% chance of finding hidden mon compared to regular encounter data
//// SEARCH PROBABILITIES
// see https://m.bulbapedia.bulbagarden.net/wiki/DexNav#Benefits
//Chance of encountering egg move at search levels
// See https://bulbapedia.bulbagarden.net/wiki/DexNav#Benefits
// Chance of encountering egg move at search levels
#define SEARCHLEVEL0_MOVECHANCE 0
#define SEARCHLEVEL5_MOVECHANCE 21
#define SEARCHLEVEL10_MOVECHANCE 46
#define SEARCHLEVEL25_MOVECHANCE 58
#define SEARCHLEVEL50_MOVECHANCE 63
#define SEARCHLEVEL100_MOVECHANCE 83
//Chance of encountering Hidden Abilities at search levels
// Chance of encountering Hidden Abilities at search levels
#define SEARCHLEVEL0_ABILITYCHANCE 0
#define SEARCHLEVEL5_ABILITYCHANCE 0
#define SEARCHLEVEL10_ABILITYCHANCE 5
#define SEARCHLEVEL25_ABILITYCHANCE 15
#define SEARCHLEVEL50_ABILITYCHANCE 20
#define SEARCHLEVEL100_ABILITYCHANCE 23
//Chance of encountering held item
// Chance of encountering held item
#define SEARCHLEVEL0_ITEM 0
#define SEARCHLEVEL5_ITEM 0
#define SEARCHLEVEL10_ITEM 1
#define SEARCHLEVEL25_ITEM 7
#define SEARCHLEVEL50_ITEM 6
#define SEARCHLEVEL100_ITEM 12
//Chance of encountering one star potential
// Chance of encountering one star potential
#define SEARCHLEVEL0_ONESTAR 0
#define SEARCHLEVEL5_ONESTAR 14
#define SEARCHLEVEL10_ONESTAR 17
#define SEARCHLEVEL25_ONESTAR 17
#define SEARCHLEVEL50_ONESTAR 15
#define SEARCHLEVEL100_ONESTAR 8
//Chance of encountering two star potential
// Chance of encountering two star potential
#define SEARCHLEVEL0_TWOSTAR 0
#define SEARCHLEVEL5_TWOSTAR 1
#define SEARCHLEVEL10_TWOSTAR 9
#define SEARCHLEVEL25_TWOSTAR 16
#define SEARCHLEVEL50_TWOSTAR 17
#define SEARCHLEVEL100_TWOSTAR 24
//Chance of encountering three star potential
// Chance of encountering three star potential
#define SEARCHLEVEL0_THREESTAR 0
#define SEARCHLEVEL5_THREESTAR 0
#define SEARCHLEVEL10_THREESTAR 1