Defined Gen. 8 Moves

Straight up copied from the battle_engine_v2 branch.
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LOuroboros 2020-05-30 17:53:34 -03:00 committed by GitHub
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@ -697,6 +697,45 @@
#define MOVES_COUNT_GEN7 677 #define MOVES_COUNT_GEN7 677
#define MOVES_COUNT MOVES_COUNT_GEN7 // Gen 8 moves.
#define MOVE_DYNAMAX_CANNON (MOVES_COUNT_GEN7 + 0)
#define MOVE_SNIPE_SHOT (MOVES_COUNT_GEN7 + 1)
#define MOVE_JAW_LOCK (MOVES_COUNT_GEN7 + 2)
#define MOVE_STUFF_CHEEKS (MOVES_COUNT_GEN7 + 3)
#define MOVE_NO_RETREAT (MOVES_COUNT_GEN7 + 4)
#define MOVE_TAR_SHOT (MOVES_COUNT_GEN7 + 5)
#define MOVE_MAGIC_POWDER (MOVES_COUNT_GEN7 + 6)
#define MOVE_DRAGON_DARTS (MOVES_COUNT_GEN7 + 7)
#define MOVE_TEA_TIME (MOVES_COUNT_GEN7 + 8)
#define MOVE_OCTOLOCK (MOVES_COUNT_GEN7 + 9)
#define MOVE_BOLT_BEAK (MOVES_COUNT_GEN7 + 10)
#define MOVE_FISHIOUS_REND (MOVES_COUNT_GEN7 + 11)
#define MOVE_COURT_CHANGE (MOVES_COUNT_GEN7 + 12)
#define MOVE_CLANGOROUS_SOUL (MOVES_COUNT_GEN7 + 13)
#define MOVE_BODY_PRESS (MOVES_COUNT_GEN7 + 14)
#define MOVE_DECORATE (MOVES_COUNT_GEN7 + 15)
#define MOVE_DRUM_BEATING (MOVES_COUNT_GEN7 + 16)
#define MOVE_SNAP_TRAP (MOVES_COUNT_GEN7 + 17)
#define MOVE_PYRO_BALL (MOVES_COUNT_GEN7 + 18)
#define MOVE_BEHEMOTH_BLADE (MOVES_COUNT_GEN7 + 19)
#define MOVE_BEHEMOTH_BASH (MOVES_COUNT_GEN7 + 20)
#define MOVE_AURA_WHEEL (MOVES_COUNT_GEN7 + 21)
#define MOVE_BREAKING_SWIPE (MOVES_COUNT_GEN7 + 22)
#define MOVE_BRANCH_POKE (MOVES_COUNT_GEN7 + 23)
#define MOVE_OVERDRIVE (MOVES_COUNT_GEN7 + 24)
#define MOVE_APPLE_ACID (MOVES_COUNT_GEN7 + 25)
#define MOVE_GRAV_APPLE (MOVES_COUNT_GEN7 + 26)
#define MOVE_SPIRIT_BREAK (MOVES_COUNT_GEN7 + 27)
#define MOVE_STRANGE_STEAM (MOVES_COUNT_GEN7 + 28)
#define MOVE_LIFE_DEW (MOVES_COUNT_GEN7 + 29)
#define MOVE_OBSTRUCT (MOVES_COUNT_GEN7 + 30)
#define MOVE_FALSE_SURRENDER (MOVES_COUNT_GEN7 + 31)
#define MOVE_METEOR_ASSAULT (MOVES_COUNT_GEN7 + 32)
#define MOVE_ETERNA_BEAM (MOVES_COUNT_GEN7 + 33)
#define MOVE_STEEL_BEAM (MOVES_COUNT_GEN7 + 34)
#define MOVES_COUNT_GEN8 (MOVES_COUNT_GEN7 + 35)
#define MOVES_COUNT MOVES_COUNT_GEN8
#endif // GUARD_CONSTANTS_MOVES_H #endif // GUARD_CONSTANTS_MOVES_H