Adds missing Wind Rider activation and tests (#5207)
* Adds missing Wind Rider activation + tests * Adds test for opponent setting up Tailwind * Update src/battle_util.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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@ -4766,6 +4766,19 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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effect++;
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}
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break;
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case ABILITY_WIND_RIDER:
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if (!gSpecialStatuses[battler].switchInAbilityDone
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&& CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN)
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&& gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_TAILWIND)
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{
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gBattleScripting.savedBattler = gBattlerAttacker;
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gBattlerAttacker = battler;
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gSpecialStatuses[battler].switchInAbilityDone = TRUE;
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
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effect++;
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}
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break;
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case ABILITY_DESOLATE_LAND:
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if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN_PRIMAL, TRUE))
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{
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127
test/battle/ability/wind_rider.c
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127
test/battle/ability/wind_rider.c
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@ -0,0 +1,127 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
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ASSUME(gMovesInfo[MOVE_TAILWIND].windMove == TRUE);
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}
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SINGLE_BATTLE_TEST("Wind Rider raises Attack by one stage if it sets up Tailwind")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TAILWIND); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponent);
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ABILITY_POPUP(opponent, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Bramblin's Attack rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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DOUBLE_BATTLE_TEST("Wind Rider raises Attack by one stage if Tailwind is setup by its partner")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TAILWIND); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
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ABILITY_POPUP(opponentRight, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Bramblin's Attack rose!");
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} THEN {
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EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Wind Rider doesn't raise Attack if opponent sets up Tailwind")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(player, MOVE_TAILWIND); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, player);
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Bramblin's Attack rose!");
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}
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Wind Rider raises Attack by one stage if switched into Tailwind on its side of the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TAILWIND); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponent);
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ABILITY_POPUP(opponent, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Bramblin's Wind Rider raised its Attack!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Wind Rider activates when it's no longer effected by Neutralizing Gas")
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{
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GIVEN {
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PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TAILWIND); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing Gas filled the area!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponent);
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SWITCH_OUT_MESSAGE("Weezing");
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MESSAGE("The effects of Neutralizing Gas wore off!");
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ABILITY_POPUP(opponent, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Bramblin's Wind Rider raised its Attack!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Wind Rider absorbs Wind moves and raises Attack by one stage")
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{
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ASSUME(gMovesInfo[MOVE_GUST].windMove == TRUE);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRAMBLIN) { Ability(ABILITY_WIND_RIDER); }
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} WHEN {
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TURN { MOVE(player, MOVE_GUST); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, player);
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HP_BAR(opponent);
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}
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ABILITY_POPUP(opponent, ABILITY_WIND_RIDER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Bramblin's Attack rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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