Document union_room_battle.c

This commit is contained in:
GriffinR 2020-06-02 19:05:59 -04:00
parent 18a00da820
commit bc6bd36813

View file

@ -1,4 +1,5 @@
#include "global.h"
#include "defines.h"
#include "battle.h"
#include "task.h"
#include "text.h"
@ -11,28 +12,23 @@
#include "window.h"
#include "text_window.h"
#include "scanline_effect.h"
#include "m4a.h"
#include "dynamic_placeholder_text_util.h"
#include "overworld.h"
#include "strings.h"
#include "string_util.h"
#include "international_string_util.h"
#include "sound.h"
#include "constants/songs.h"
#include "party_menu.h"
#include "battle_setup.h"
#include "link.h"
#include "union_room.h"
#include "union_room_battle.h"
#include "constants/trainers.h"
struct UnionRoomBattleWork
struct UnionRoomBattle
{
s16 textState;
};
EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL;
static EWRAM_DATA struct UnionRoomBattle * sBattle = NULL;
const struct BgTemplate gUnknown_082F0DD0[] = {
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 3,
@ -40,7 +36,7 @@ const struct BgTemplate gUnknown_082F0DD0[] = {
}
};
const struct WindowTemplate gUnknown_082F0DD4[] = {
static const struct WindowTemplate sWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 3,
@ -50,15 +46,15 @@ const struct WindowTemplate gUnknown_082F0DD4[] = {
.paletteNum = 0xE,
.baseBlock = 0x014
},
{ 0xFF }
DUMMY_WIN_TEMPLATE
};
const u8 gUnknown_082F0DE4[] = { 1, 2, 3 };
static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY };
void sub_801AAD4(void)
static void CB2_SetUpPartiesAndStartBattle(void)
{
s32 i;
StartUnionRoomBattle(10);
StartUnionRoomBattle(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER);
for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
{
gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
@ -73,25 +69,25 @@ void sub_801AAD4(void)
}
IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
CalculatePlayerPartyCount();
gTrainerBattleOpponent_A = 0xC00;
gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00;
SetMainCallback2(CB2_InitBattle);
}
void sub_801AB68(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
{
s32 letterSpacing = 0;
s32 lineSpacing = 1;
FillWindowPixelBuffer(windowId, (gUnknown_082F0DE4[0] << 4) | gUnknown_082F0DE4[0]);
AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, gUnknown_082F0DE4, speed, str);
FillWindowPixelBuffer(windowId, (sTextColors[0] << 4) | sTextColors[0]);
AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sTextColors, speed, str);
}
bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed)
static bool32 PrintUnionRoomBattleMessage(s16 * state, const u8 * str, s32 speed)
{
switch (*state)
{
case 0:
DrawTextBorderOuter(0, 0x001, 0xD);
sub_801AB68(0, str, 0, 1, speed);
AddTextPrinterForUnionRoomBattle(0, str, 0, 1, speed);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
(*state)++;
@ -107,7 +103,7 @@ bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed)
return FALSE;
}
void sub_801AC40(void)
static void VBlankCB_UnionRoomBattle(void)
{
LoadOam();
ProcessSpriteCopyRequests();
@ -120,67 +116,66 @@ void CB2_UnionRoomBattle(void)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
sWork = AllocZeroed(4);
sBattle = AllocZeroed(sizeof(struct UnionRoomBattle));
ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_082F0DD0, 1);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
reset_temp_tile_data_buffers();
if (!InitWindows(gUnknown_082F0DD4))
{
if (!InitWindows(sWindowTemplates))
return;
}
DeactivateAllTextPrinters();
ClearWindowTilemap(0);
FillWindowPixelBuffer(0, 0x00);
FillWindowPixelBuffer(0, 0x11);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
LoadUserWindowBorderGfx(0, 1, 0xD0);
LoadUserWindowBorderGfx_(0, 1, 0xD0);
sub_819789C();
SetVBlankCallback(sub_801AC40);
SetVBlankCallback(VBlankCB_UnionRoomBattle);
gMain.state++;
break;
case 1:
if (sub_801ABDC(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
{
gMain.state++;
}
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
ShowBg(0);
gMain.state++;
break;
case 3:
if (!UpdatePaletteFade())
{
memset(gBlockSendBuffer, 0, 0x20);
memset(gBlockSendBuffer, 0, sizeof(gBlockSendBuffer));
if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
{
gBlockSendBuffer[0] = 0x52;
gBlockSendBuffer[0] = ACTIVITY_DECLINE | IN_UNION_ROOM;
}
else
{
gBlockSendBuffer[0] = 0x51;
gBlockSendBuffer[0] = ACTIVITY_ACCEPT | IN_UNION_ROOM;
}
SendBlock(0, gBlockSendBuffer, 0x20);
SendBlock(0, gBlockSendBuffer, sizeof(gBlockSendBuffer));
gMain.state++;
}
break;
case 4:
if (GetBlockReceivedStatus() == 3)
{
if (gBlockRecvBuffer[0][0] == 0x51 && gBlockRecvBuffer[1][0] == 0x51)
if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM)
&& gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gMain.state = 50;
}
else
{
sub_800AC34();
if (gBlockRecvBuffer[GetMultiplayerId()][0] == 0x52)
if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM)))
{
gMain.state = 6;
}
@ -202,29 +197,29 @@ void CB2_UnionRoomBattle(void)
case 51:
if (IsLinkTaskFinished())
{
SetMainCallback2(sub_801AAD4);
SetMainCallback2(CB2_SetUpPartiesAndStartBattle);
}
break;
case 6:
if (gReceivedRemoteLinkPlayers == 0)
if (!gReceivedRemoteLinkPlayers)
{
gMain.state++;
}
break;
case 7:
if (sub_801ABDC(&sWork->textState, gText_RefusedBattle, 1))
if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_RefusedBattle, 1))
{
SetMainCallback2(CB2_ReturnToField);
}
break;
case 8:
if (gReceivedRemoteLinkPlayers == 0)
if (!gReceivedRemoteLinkPlayers)
{
gMain.state++;
}
break;
case 9:
if (sub_801ABDC(&sWork->textState, gText_BattleWasRefused, 1))
if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_BattleWasRefused, 1))
{
SetMainCallback2(CB2_ReturnToField);
}