Document union_room_battle.c
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18a00da820
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1 changed files with 38 additions and 43 deletions
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "defines.h"
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#include "battle.h"
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#include "task.h"
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#include "text.h"
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@ -11,28 +12,23 @@
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#include "window.h"
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#include "text_window.h"
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#include "scanline_effect.h"
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#include "m4a.h"
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#include "dynamic_placeholder_text_util.h"
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#include "overworld.h"
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#include "strings.h"
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#include "string_util.h"
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#include "international_string_util.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "party_menu.h"
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#include "battle_setup.h"
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#include "link.h"
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#include "union_room.h"
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#include "union_room_battle.h"
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#include "constants/trainers.h"
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struct UnionRoomBattleWork
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struct UnionRoomBattle
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{
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s16 textState;
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};
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EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL;
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static EWRAM_DATA struct UnionRoomBattle * sBattle = NULL;
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const struct BgTemplate gUnknown_082F0DD0[] = {
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static const struct BgTemplate sBgTemplates[] = {
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{
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.bg = 0,
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.charBaseIndex = 3,
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@ -40,7 +36,7 @@ const struct BgTemplate gUnknown_082F0DD0[] = {
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}
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};
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const struct WindowTemplate gUnknown_082F0DD4[] = {
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static const struct WindowTemplate sWindowTemplates[] = {
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{
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.bg = 0,
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.tilemapLeft = 3,
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@ -50,15 +46,15 @@ const struct WindowTemplate gUnknown_082F0DD4[] = {
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.paletteNum = 0xE,
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.baseBlock = 0x014
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},
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{ 0xFF }
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DUMMY_WIN_TEMPLATE
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};
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const u8 gUnknown_082F0DE4[] = { 1, 2, 3 };
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static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY };
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void sub_801AAD4(void)
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static void CB2_SetUpPartiesAndStartBattle(void)
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{
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s32 i;
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StartUnionRoomBattle(10);
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StartUnionRoomBattle(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER);
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for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
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{
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gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
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@ -73,25 +69,25 @@ void sub_801AAD4(void)
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}
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IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
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CalculatePlayerPartyCount();
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gTrainerBattleOpponent_A = 0xC00;
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gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00;
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SetMainCallback2(CB2_InitBattle);
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}
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void sub_801AB68(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
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static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
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{
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s32 letterSpacing = 0;
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s32 lineSpacing = 1;
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FillWindowPixelBuffer(windowId, (gUnknown_082F0DE4[0] << 4) | gUnknown_082F0DE4[0]);
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AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, gUnknown_082F0DE4, speed, str);
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FillWindowPixelBuffer(windowId, (sTextColors[0] << 4) | sTextColors[0]);
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AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sTextColors, speed, str);
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}
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bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed)
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static bool32 PrintUnionRoomBattleMessage(s16 * state, const u8 * str, s32 speed)
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{
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switch (*state)
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{
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case 0:
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DrawTextBorderOuter(0, 0x001, 0xD);
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sub_801AB68(0, str, 0, 1, speed);
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AddTextPrinterForUnionRoomBattle(0, str, 0, 1, speed);
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PutWindowTilemap(0);
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CopyWindowToVram(0, 3);
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(*state)++;
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@ -107,7 +103,7 @@ bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed)
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return FALSE;
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}
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void sub_801AC40(void)
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static void VBlankCB_UnionRoomBattle(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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@ -120,67 +116,66 @@ void CB2_UnionRoomBattle(void)
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{
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case 0:
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SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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sWork = AllocZeroed(4);
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sBattle = AllocZeroed(sizeof(struct UnionRoomBattle));
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_082F0DD0, 1);
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InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
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reset_temp_tile_data_buffers();
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if (!InitWindows(gUnknown_082F0DD4))
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{
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if (!InitWindows(sWindowTemplates))
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return;
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}
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DeactivateAllTextPrinters();
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ClearWindowTilemap(0);
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FillWindowPixelBuffer(0, 0x00);
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FillWindowPixelBuffer(0, 0x11);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
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LoadUserWindowBorderGfx(0, 1, 0xD0);
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LoadUserWindowBorderGfx_(0, 1, 0xD0);
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sub_819789C();
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SetVBlankCallback(sub_801AC40);
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SetVBlankCallback(VBlankCB_UnionRoomBattle);
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gMain.state++;
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break;
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case 1:
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if (sub_801ABDC(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
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{
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gMain.state++;
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}
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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ShowBg(0);
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gMain.state++;
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break;
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case 3:
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if (!UpdatePaletteFade())
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{
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memset(gBlockSendBuffer, 0, 0x20);
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memset(gBlockSendBuffer, 0, sizeof(gBlockSendBuffer));
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if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
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{
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gBlockSendBuffer[0] = 0x52;
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gBlockSendBuffer[0] = ACTIVITY_DECLINE | IN_UNION_ROOM;
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}
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else
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{
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gBlockSendBuffer[0] = 0x51;
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gBlockSendBuffer[0] = ACTIVITY_ACCEPT | IN_UNION_ROOM;
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}
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SendBlock(0, gBlockSendBuffer, 0x20);
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SendBlock(0, gBlockSendBuffer, sizeof(gBlockSendBuffer));
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gMain.state++;
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}
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break;
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case 4:
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if (GetBlockReceivedStatus() == 3)
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{
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if (gBlockRecvBuffer[0][0] == 0x51 && gBlockRecvBuffer[1][0] == 0x51)
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if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM)
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&& gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM))
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gMain.state = 50;
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}
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else
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{
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sub_800AC34();
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if (gBlockRecvBuffer[GetMultiplayerId()][0] == 0x52)
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if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM)))
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{
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gMain.state = 6;
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}
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case 51:
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if (IsLinkTaskFinished())
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{
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SetMainCallback2(sub_801AAD4);
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SetMainCallback2(CB2_SetUpPartiesAndStartBattle);
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}
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break;
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case 6:
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if (gReceivedRemoteLinkPlayers == 0)
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if (!gReceivedRemoteLinkPlayers)
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{
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gMain.state++;
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}
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break;
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case 7:
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if (sub_801ABDC(&sWork->textState, gText_RefusedBattle, 1))
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_RefusedBattle, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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break;
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case 8:
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if (gReceivedRemoteLinkPlayers == 0)
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if (!gReceivedRemoteLinkPlayers)
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{
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gMain.state++;
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}
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break;
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case 9:
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if (sub_801ABDC(&sWork->textState, gText_BattleWasRefused, 1))
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if (PrintUnionRoomBattleMessage(&sBattle->textState, gText_BattleWasRefused, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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