syntax, alignment fixes
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parent
48d2bff553
commit
bd014e4fb7
6 changed files with 26 additions and 26 deletions
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@ -25,8 +25,8 @@ gFieldEffectScriptPointers::
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.4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH
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.4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS
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.4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS
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.4byte gFieldEffectScript_ShakingGrass @ FLDEFF_SHAKING_GRASS
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.4byte gFieldEffectScript_ShakingGrass2 @ FLDEFF_SHAKING_LONG_GRASS
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.4byte gFieldEffectScript_ShakingGrass @ FLDEFF_SHAKING_GRASS
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.4byte gFieldEffectScript_ShakingGrass2 @ FLDEFF_SHAKING_LONG_GRASS
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.4byte gFieldEffectScript_UnusedSand @ FLDEFF_SAND_HOLE
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.4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING
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.4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE
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@ -4,44 +4,44 @@ EventScript_StartDexNavBattle::
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applymovement OBJ_EVENT_ID_PLAYER Common_Movement_ExclamationMark
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waitmovement 0
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waitse
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dowildbattle
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dowildbattle
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release
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end
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EventScript_NotFoundNearby::
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msgbox sText_NotFoundNearby, MSGBOX_SIGN
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end
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msgbox sText_NotFoundNearby, MSGBOX_SIGN
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end
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sText_NotFoundNearby:
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.string "It couldn't be found nearby.\n"
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.string "Try looking in a different area!$"
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.string "It couldn't be found nearby.\n"
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.string "Try looking in a different area!$"
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EventScript_MovedTooFast::
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msgbox sText_TryMovingSlower, MSGBOX_SIGN
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end
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msgbox sText_TryMovingSlower, MSGBOX_SIGN
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end
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sText_TryMovingSlower:
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.string "The Pokémon got away!\n"
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.string "Try moving more slowly.$"
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.string "The Pokémon got away!\n"
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.string "Try moving more slowly.$"
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EventScript_PokemonGotAway::
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msgbox sText_PokemonGotAway, MSGBOX_SIGN
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end
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msgbox sText_PokemonGotAway, MSGBOX_SIGN
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end
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sText_PokemonGotAway:
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.string "The Pokémon got away!$"
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.string "The Pokémon got away!$"
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EventScript_LostSignal::
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msgbox sText_LostSignal, MSGBOX_SIGN
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end
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msgbox sText_LostSignal, MSGBOX_SIGN
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end
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sText_LostSignal:
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.string "There is no reaction.\n"
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.string "The signal was lost!$"
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.string "There is no reaction.\n"
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.string "The signal was lost!$"
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EventScript_TooDark::
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msgbox sText_TooDark, MSGBOX_SIGN
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end
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msgbox sText_TooDark, MSGBOX_SIGN
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end
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sText_TooDark:
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.string "It's too dark to search\nfor a Pokémon!$"
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.string "It's too dark to search\nfor a Pokémon!$"
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@ -10,7 +10,7 @@
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#define CREEPING_PROXIMITY 2
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#define MAX_PROXIMITY 20
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#define DEXNAV_CHAIN_MAX 100 // maximum valud of 255
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#define DEXNAV_CHAIN_MAX 100 // maximum chain value
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//hidden pokemon options - no info so I just guessed at values
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#define HIDDEN_MON_STEP_COUNT 100 //look for hidden pokemon every x steps
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@ -1384,7 +1384,7 @@
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#define FLAG_NURSE_UNION_ROOM_REMINDER (SYSTEM_FLAGS + 0x20)
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#define FLAG_SYS_DEXNAV_SEARCH (SYSTEM_FLAGS + 0x21)
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#define FLAG_SHINY_CREATION (SYSTEM_FLAGS + 0x22) // force creation of a shiny mon
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#define FLAG_SHINY_CREATION (SYSTEM_FLAGS + 0x22) // force creation of a shiny mon
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#define FLAG_UNUSED_0x883 (SYSTEM_FLAGS + 0x23) // Unused Flag
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#define FLAG_UNUSED_0x884 (SYSTEM_FLAGS + 0x24) // Unused Flag
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#define FLAG_UNUSED_0x885 (SYSTEM_FLAGS + 0x25) // Unused Flag
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@ -77,4 +77,4 @@ void IncrementDexNavChain(void);
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//ewram
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extern bool8 gDexnavBattle;
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#endif //GUARD_DEXNAV_H
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#endif //GUARD_DEXNAV_H
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@ -87,7 +87,7 @@ const struct WildPokemonHeader {{ wild_encounter_group.label }}[] =
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.waterMonsInfo = {% if existsIn(encounter, "water_mons") %}&{{ encounter.base_label }}_WaterMonsInfo{% else %}NULL{% endif %},
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.rockSmashMonsInfo = {% if existsIn(encounter, "rock_smash_mons") %}&{{ encounter.base_label }}_RockSmashMonsInfo{% else %}NULL{% endif %},
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.fishingMonsInfo = {% if existsIn(encounter, "fishing_mons") %}&{{ encounter.base_label }}_FishingMonsInfo{% else %}NULL{% endif %},
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.hiddenMonsInfo = {% if existsIn(encounter, "hidden_mons") %}&{{ encounter.base_label }}_HiddenMonsInfo{% else %}NULL{% endif %},
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.hiddenMonsInfo = {% if existsIn(encounter, "hidden_mons") %}&{{ encounter.base_label }}_HiddenMonsInfo{% else %}NULL{% endif %},
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},
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## endfor
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{
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@ -97,7 +97,7 @@ const struct WildPokemonHeader {{ wild_encounter_group.label }}[] =
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.waterMonsInfo = NULL,
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.rockSmashMonsInfo = NULL,
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.fishingMonsInfo = NULL,
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.hiddenMonsInfo = NULL,
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.hiddenMonsInfo = NULL,
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},
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};
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## endfor
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