SpawnFieldObject
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2 changed files with 29 additions and 101 deletions
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@ -5,105 +5,6 @@
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.text
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thumb_func_start SpawnFieldObject
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@ u8 SpawnFieldObject(struct FieldObjectTemplate *romNpc, u8 mapId, u8 mapGroupId, u16 movingCameraOffsetX, u16 movingCameraOffsetY)
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SpawnFieldObject: @ 808DB40
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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push {r6,r7}
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sub sp, 0x2C
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mov r9, r0
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adds r6, r1, 0
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mov r8, r2
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adds r4, r3, 0
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ldr r5, [sp, 0x48]
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lsls r6, 24
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lsrs r6, 24
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mov r0, r8
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lsls r0, 24
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lsrs r0, 24
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mov r8, r0
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lsls r4, 16
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lsrs r4, 16
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lsls r5, 16
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lsrs r5, 16
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movs r0, 0
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str r0, [sp, 0x20]
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mov r1, r9
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ldrb r0, [r1, 0x1]
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bl GetFieldObjectGraphicsInfo
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adds r7, r0, 0
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add r2, sp, 0x20
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mov r0, r9
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add r1, sp, 0x8
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bl MakeObjectTemplateFromFieldObjectTemplate
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ldrh r3, [r7, 0x6]
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ldr r2, =0xffff0000
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add r1, sp, 0x24
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ldr r0, [r1, 0x4]
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ands r0, r2
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orrs r0, r3
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str r0, [r1, 0x4]
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str r1, [sp, 0x14]
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lsls r4, 16
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asrs r4, 16
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str r4, [sp]
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lsls r5, 16
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asrs r5, 16
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str r5, [sp, 0x4]
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mov r0, r9
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add r1, sp, 0x8
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adds r2, r6, 0
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mov r3, r8
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bl SpawnFieldObjectInternal
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lsls r0, 24
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lsrs r2, r0, 24
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adds r5, r2, 0
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cmp r2, 0x10
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bne _0808DBBC
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movs r0, 0x10
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b _0808DBF2
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.pool
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_0808DBBC:
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ldr r4, =gSprites
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ldr r1, =gMapObjects
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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adds r3, r0, r1
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ldrb r1, [r3, 0x4]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r1, r4, 0
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adds r1, 0xC
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adds r0, r1
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ldr r1, [r7, 0x1C]
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str r1, [r0]
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ldr r2, [sp, 0x20]
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cmp r2, 0
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beq _0808DBF0
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ldrb r1, [r3, 0x4]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r0, r4
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adds r1, r2, 0
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bl SetSubspriteTables
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_0808DBF0:
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adds r0, r5, 0
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_0808DBF2:
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add sp, 0x2C
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pop {r3,r4}
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mov r8, r3
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mov r9, r4
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end SpawnFieldObject
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thumb_func_start SpawnSpecialFieldObject
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@ u8 SpawnSpecialFieldObject(struct FieldObjectTemplate *romFieldObject)
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SpawnSpecialFieldObject: @ 808DC08
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@ -23,8 +23,9 @@ static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
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/*static*/ void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
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static void RemoveFieldObjectInternal (struct MapObject *);
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/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
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/*static*/ struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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/*static*/ const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void sub_8096518(struct MapObject *, struct Sprite *);
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/*static*/ void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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// ROM data
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@ -461,7 +462,7 @@ void unref_sub_808D958(void)
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u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
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struct MapObject *mapObject;
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struct MapObjectGraphicsInfo *graphicsInfo;
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct Sprite *sprite;
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u8 mapObjectId;
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u8 paletteSlot;
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@ -518,3 +519,29 @@ u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct
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sub_8096518(mapObject, sprite);
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return mapObjectId;
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}
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u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct SpriteTemplate spriteTemplate;
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const struct SubspriteTable *subspriteTable;
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struct SpriteFrameImage spriteFrameImage;
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u8 mapObjectId;
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subspriteTable = NULL;
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graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
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MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTable);
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spriteFrameImage.size = graphicsInfo->size;
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spriteTemplate.images = &spriteFrameImage;
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mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
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if (mapObjectId == ARRAY_COUNT(gMapObjects))
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{
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return ARRAY_COUNT(gMapObjects);
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}
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gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
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if (subspriteTable != NULL)
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{
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SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTable);
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}
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return mapObjectId;
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}
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