Rename as StaticCollision instead

This commit is contained in:
cbt6 2021-10-27 02:20:12 +08:00
parent b3d779fd0d
commit bd9ea23925

View file

@ -69,8 +69,8 @@ static void PlayerNotOnBikeNotMoving(u8, u16);
static void PlayerNotOnBikeTurningInPlace(u8, u16);
static void PlayerNotOnBikeMoving(u8, u16);
static u8 CheckForPlayerAvatarCollision(u8);
static u8 CheckForPlayerAvatarSomeCollision(u8);
static u8 CheckForObjectEventSomeCollision(struct ObjectEvent *, s16, s16, u8, u8);
static u8 CheckForPlayerAvatarStaticCollision(u8);
static u8 CheckForObjectEventStaticCollision(struct ObjectEvent *, s16, s16, u8, u8);
static bool8 CanStopSurfing(s16, s16, u8);
static bool8 ShouldJumpLedge(s16, s16, u8);
static bool8 TryPushBoulder(s16, s16, u8);
@ -359,7 +359,7 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return FALSE;
}
if (CheckForPlayerAvatarSomeCollision(direction) == COLLISION_NONE)
if (CheckForPlayerAvatarStaticCollision(direction) == COLLISION_NONE)
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
@ -660,7 +660,7 @@ static u8 CheckForPlayerAvatarCollision(u8 direction)
return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
static u8 CheckForPlayerAvatarSomeCollision(u8 direction)
static u8 CheckForPlayerAvatarStaticCollision(u8 direction)
{
s16 x, y;
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@ -668,7 +668,7 @@ static u8 CheckForPlayerAvatarSomeCollision(u8 direction)
x = playerObjEvent->currentCoords.x;
y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
return CheckForObjectEventSomeCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
return CheckForObjectEventStaticCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
@ -694,7 +694,7 @@ u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u
return collision;
}
static u8 CheckForObjectEventSomeCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
static u8 CheckForObjectEventStaticCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
{
u8 collision = GetCollisionAtCoords(objectEvent, x, y, direction);