Fixes Quick Draw (#3724)
* Fixes Quick Draw * Fixes Custap and rest of Quick Draw * review applied
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03e2571214
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be045fdc0c
6 changed files with 87 additions and 31 deletions
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@ -982,7 +982,6 @@ extern u32 gStatuses4[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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extern u16 gPauseCounterBattle;
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extern u16 gPaydayMoney;
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extern u16 gRandomTurnNumber;
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extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
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extern u8 gBattleOutcome;
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extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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@ -93,6 +93,7 @@ enum RandomTag
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RNG_TRIPLE_ARROWS_DEFENSE_DOWN,
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RNG_TRIPLE_ARROWS_FLINCH,
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RNG_QUICK_DRAW,
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RNG_QUICK_CLAW,
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RNG_TRACE,
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};
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@ -105,7 +105,8 @@ static bool8 AllAtActionConfirmed(void);
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static void TryChangeTurnOrder(void);
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static void CheckChosenMoveForEffectsBeforeTurnStarts(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void CheckQuickClaw_CustapBerryActivation(void);
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static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2);
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static void CheckChangingTurnOrderEffects(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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@ -203,7 +204,6 @@ EWRAM_DATA u32 gStatuses4[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gPauseCounterBattle = 0;
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EWRAM_DATA u16 gPaydayMoney = 0;
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EWRAM_DATA u16 gRandomTurnNumber = 0;
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EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
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EWRAM_DATA u8 gBattleOutcome = 0;
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EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
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@ -3096,8 +3096,6 @@ static void BattleStartClearSetData(void)
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gBattleStruct->givenExpMons = 0;
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gBattleStruct->palaceFlags = 0;
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gRandomTurnNumber = Random();
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gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
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gBattleStruct->arenaLostPlayerMons = 0;
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@ -3854,8 +3852,6 @@ static void TryDoEventsBeforeFirstTurn(void)
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gBattleStruct->turnCountersTracker = 0;
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gMoveResultFlags = 0;
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gRandomTurnNumber = Random();
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SetAiLogicDataForTurn(AI_DATA); // get assumed abilities, hold effects, etc of all battlers
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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@ -3950,7 +3946,6 @@ void BattleTurnPassed(void)
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BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
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SetAiLogicDataForTurn(AI_DATA); // get assumed abilities, hold effects, etc of all battlers
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gBattleMainFunc = HandleTurnActionSelectionState;
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gRandomTurnNumber = Random();
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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BattleScriptExecute(BattleScript_PalacePrintFlavorText);
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@ -4746,26 +4741,6 @@ u32 GetWhichBattlerFasterArgs(u32 battler1, u32 battler2, bool32 ignoreChosenMov
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{
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u32 strikesFirst = 0;
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// Battler 1
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// Quick Draw
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if (!ignoreChosenMoves && ability1 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && RandomPercentage(RNG_QUICK_DRAW, 30))
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gProtectStructs[battler1].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler1].quickDraw
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&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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gProtectStructs[battler1].usedCustapBerry = TRUE;
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// Battler 2
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// Quick Draw
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if (!ignoreChosenMoves && ability2 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && RandomPercentage(RNG_QUICK_DRAW, 30))
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gProtectStructs[battler2].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler2].quickDraw
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&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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gProtectStructs[battler2].usedCustapBerry = TRUE;
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if (priority1 == priority2)
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{
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// QUICK CLAW / CUSTAP - always first
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@ -4936,6 +4911,7 @@ static void SetActionsAndBattlersTurnOrder(void)
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{
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler2 = gBattlerByTurnOrder[j];
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TryChangingTurnOrderEffects(battler1, battler2);
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
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@ -4950,7 +4926,7 @@ static void SetActionsAndBattlersTurnOrder(void)
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}
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}
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}
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gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
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gBattleMainFunc = CheckChangingTurnOrderEffects;
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gBattleStruct->quickClawBattlerId = 0;
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}
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@ -4968,6 +4944,7 @@ static void TurnValuesCleanUp(bool8 var0)
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gProtectStructs[i].banefulBunkered = FALSE;
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gProtectStructs[i].quash = FALSE;
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gProtectStructs[i].usedCustapBerry = FALSE;
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gProtectStructs[i].quickDraw = FALSE;
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}
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else
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{
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@ -5115,7 +5092,37 @@ static void TryChangeTurnOrder(void)
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}
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}
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static void CheckQuickClaw_CustapBerryActivation(void)
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static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
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{
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u32 ability1 = GetBattlerAbility(battler1);
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u32 speedBattler1 = GetBattlerTotalSpeedStat(battler1);
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u32 holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
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u32 speedBattler2 = GetBattlerTotalSpeedStat(battler2);
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u32 holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
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u32 ability2 = GetBattlerAbility(battler2);
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// Battler 1
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// Quick Draw
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if (ability1 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && RandomPercentage(RNG_QUICK_DRAW, 30))
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gProtectStructs[battler1].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler1].quickDraw
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&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, 10))
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|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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gProtectStructs[battler1].usedCustapBerry = TRUE;
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// Battler 2
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// Quick Draw
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if (ability2 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && RandomPercentage(RNG_QUICK_DRAW, 30))
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gProtectStructs[battler2].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler2].quickDraw
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&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, 10))
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|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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gProtectStructs[battler2].usedCustapBerry = TRUE;
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}
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static void CheckChangingTurnOrderEffects(void)
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{
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u32 i, battler;
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@ -5150,7 +5157,6 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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else if (gProtectStructs[battler].quickDraw)
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{
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gBattlerAbility = battler;
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gProtectStructs[battler].quickDraw = FALSE;
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gLastUsedAbility = gBattleMons[battler].ability;
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PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
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RecordAbilityBattle(battler, gLastUsedAbility);
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@ -15,3 +15,18 @@ SINGLE_BATTLE_TEST("Quick Draw has a 30% chance of going first")
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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}
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SINGLE_BATTLE_TEST("Quick Draw does not activate 70% of the time")
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{
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PASSES_RANDOMLY(7, 10, RNG_QUICK_DRAW);
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GIVEN {
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PLAYER(SPECIES_SLOWBRO_GALARIAN) { Ability(ABILITY_QUICK_DRAW); Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_TACKLE); }
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} SCENE {
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NOT ABILITY_POPUP(player, ABILITY_QUICK_DRAW);
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Slowbro used Tackle!");
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}
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}
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@ -35,3 +35,17 @@ SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Custap Berry activates even if the opposing mon switches out")
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{
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GIVEN {
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PLAYER(SPECIES_REGIROCK) { HP(1); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Regirock can act faster, thanks to Custap Berry!");
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}
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}
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21
test/battle/hold_effect/quick_claw.c
Normal file
21
test/battle/hold_effect/quick_claw.c
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@ -0,0 +1,21 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_QUICK_CLAW].holdEffect == HOLD_EFFECT_QUICK_CLAW);
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}
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SINGLE_BATTLE_TEST("Quick Claw activates 10% of the time")
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{
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PASSES_RANDOMLY(1, 10, RNG_QUICK_CLAW);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tackle!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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}
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