Made follower emotes immune to time-blending.
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2 changed files with 2 additions and 2 deletions
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@ -478,8 +478,8 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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#define OBJ_EVENT_PAL_TAG_RS_BRENDAN 0x1122
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#define OBJ_EVENT_PAL_TAG_RS_BRENDAN 0x1122
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#define OBJ_EVENT_PAL_TAG_RS_MAY 0x1123
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#define OBJ_EVENT_PAL_TAG_RS_MAY 0x1123
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#define OBJ_EVENT_PAL_TAG_DYNAMIC 0x1124
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#define OBJ_EVENT_PAL_TAG_DYNAMIC 0x1124
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#define OBJ_EVENT_PAL_TAG_EMOTES 0x1125
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#define OBJ_EVENT_PAL_TAG_LIGHT 0x8001
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#define OBJ_EVENT_PAL_TAG_LIGHT 0x8001
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#define OBJ_EVENT_PAL_TAG_EMOTES 0x8002
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#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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#include "data/object_events/object_event_graphics_info_pointers.h"
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#include "data/object_events/object_event_graphics_info_pointers.h"
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@ -287,7 +287,7 @@ static const union AnimCmd *const sSpriteAnimTable_Emotes[] = {
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// TODO: Move these declarations into even_object_movement.h
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// TODO: Move these declarations into even_object_movement.h
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#define OBJ_EVENT_PAL_TAG_MAY 0x1110
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#define OBJ_EVENT_PAL_TAG_MAY 0x1110
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#define OBJ_EVENT_PAL_TAG_EMOTES 0x1125
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#define OBJ_EVENT_PAL_TAG_EMOTES 0x8002
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static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
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static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
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{
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{
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