Fixed damage test (#5574)

This commit is contained in:
GhoulMage 2024-10-24 18:12:31 +02:00 committed by GitHub
parent b892ad4da6
commit be98de71d5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -0,0 +1,41 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SONIC_BOOM].effect == EFFECT_FIXED_DAMAGE_ARG);
}
SINGLE_BATTLE_TEST("Sonic Boom deals fixed damage", s16 damage)
{
u16 mon;
PARAMETRIZE { mon = SPECIES_RATTATA; }
PARAMETRIZE { mon = SPECIES_ARON; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SONIC_BOOM].argument == 20);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(mon);
} WHEN {
TURN { MOVE(player, MOVE_SONIC_BOOM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT(results[0].damage == 20);
EXPECT(results[1].damage == 20);
}
}
SINGLE_BATTLE_TEST("Sonic Boom doesn't affect ghost types")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_SONIC_BOOM); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
MESSAGE("It doesn't affect Foe Gastly…");
}
}